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  1. #1
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    Quote Originally Posted by Bled View Post
    For the whole "auto vs manual attack", i say the system in place now is awesome as is. I like DCUO's manual, fast action fighting but that does not fit in Final Fantasy, I dislike though how boring auto attack gets.
    But spamming numbers can get boring too. The idea of manual is good, but the implementation in FFXIV is boring. TERA, GW2, and B&S seem to pull off action-based combat really well. FFXIV, not so much. Even though SE's heart was in the right place, they didn't seem to be able to realise their vision (combat where actions and positioning matter). Active combat where position matters allows for a lot of strategy and CREATIVITY when fighting.

    While Im on the subject, the responsiveness and visual representation of our attacks in FFXIV is also quite poor.

    But anyway, in conclusion, auto-attack does not seem to resolve the issues afflicting FFXIV's combat system at the moment.
    (1)
    Last edited by gifthorse; 05-12-2011 at 07:56 PM.

  2. #2
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    Quote Originally Posted by gifthorse View Post
    TERA, GW2, and B&S seem to pull off action-based combat really well.
    Yeah, SEEM, so until I have an controller in my hands playing those games, I'm not going to say those battle systems are any better.
    (0)

  3. #3
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    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Yeah, SEEM, so until I have an controller in my hands playing those games, I'm not going to say those battle systems are any better.
    Well, by the looks of things, the combat is very responsive and fluid. So that's at least one aspect of those games which compares favourably against FFXIV's combat.

    But I will also reserve judgment until i play the game myself. Everyone I know says that TERA's combat is really fun though, so it's probably safe to assume the game plays well.
    (0)

  4. #4
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    Quote Originally Posted by gifthorse View Post
    But spamming numbers can get boring too. The idea of manual is good, but the implementation in FFXIV is boring. TERA, GW2, and B&S seem to pull off action-based combat really well. FFXIV, not so much. Even though SE's heart was in the right place, they didn't seem to be able to realise their vision (combat where actions and positioning matter).

    Active combat where position matters allows for a lot of strategy and CREATIVITY when fighting.

    The responsiveness and visual representation of our attacks in FFXIV is quite poor.

    But anyway, in conclusion, auto-attack does not seem to resolve the issues afflicting FFXIV's combat system at the moment.
    Yeah, I agree that the current system is not the best implementation, i just pray that Yoshi does not implement auto-attack.
    (0)

  5. #5
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    Quote Originally Posted by Bled View Post
    Yeah, I agree that the current system is not the best implementation, i just pray that Yoshi does not implement auto-attack.
    I can guarantee your prayers will be unheeded.

    They already said they are making the combat system REVOLVE around auto-attack. Apparently auto-attack is integral to the new system. So that just goes to show what we can expect from the new combat system, LOL.
    (0)

  6. #6
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    Quote Originally Posted by Bled View Post
    Yeah, I agree that the current system is not the best implementation, i just pray that Yoshi does not implement auto-attack.
    Sorry dude, but it's coming.

    http://forum.square-enix.com/ffxiv/t...ll=1#post63333
    (0)

  7. #7
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    Physic's Avatar
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    Character
    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    That post is filled with so much fail its sad. Its not even the auto attack that gets me, but rather for whatever changes they are planning they can think of no other way to make it work than with auto attack. I cant think of any of the major issues with battle that are effected by auto attack, or lack there off
    They are talking about class uniqueness, and stats and using auto attack to solve that?

    the main issues with battle are due to a lack of interactivity, lack of needing to use skills, lack of movement,
    and lack of any sort of visual uniqueness for 90% of your attacks. lack of combos
    auto attack solves and helps none of these issues, while theoretically it may not hurt some, the fact that auto attack is integral to all his plans suggests that whatever he is trying to solve is not what most people think is the problem with battle.
    (2)

  8. #8
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    Interesting post, though I don't expect many surprises among the answers.


    Responsiveness? - Single most important factor, also one of the most dire things lacking in xiv currently

    Strategy? - Generally yes, though this requires further explanation. In combat or before combat?

    Fast pace? - not neccessarily, harmful if Responsiveness isn't good enough

    Slow pace? - no

    Auto-attack? - no

    Active/MANUAL attack?- yes

    Combos? - depends on control scheme, good solution for restricted input devices (controllers)

    Party vs. Single Mob?
    Party vs. Party of Mobs?
    Single Player vs. Party of Mobs? - Variation! This means, all three!

    Acrobatics? - ??? Do you mean combat animations? I prefere more subtle, but fluid

    Visuals? - ??? Do you mean special effects? Again, personal preference is not too flashy

    Positioning? - subsumed under Strategy

    Creativity with attacks? - subsumed under Strategy

    Luck/Dice-roll systems? - no
    (0)
    Last edited by Naqaj; 05-14-2011 at 12:33 AM.

  9. #9
    Player
    Luso's Avatar
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    Apr 2011
    Location
    Gridania
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    295
    Character
    Sally Syrup
    World
    Sargatanas
    Main Class
    Ninja Lv 60
    Responsiveness?
    Yes

    Strategy?
    Yes monster and bosses

    Fast pace?
    Yes

    Slow pace?
    No

    Auto-attack?
    Yes

    Active attack?
    Yes

    Combos?
    Yes

    Party vs. Single Mob?
    Yes Definitely

    Party vs. Party of Mobs?
    Yes

    Single Player vs. Party of Mobs?
    Definitely No

    Acrobatics?
    Yes

    Visuals?
    Yes

    Positioning?
    Yes

    Creativity with attacks?
    Yes

    Luck/Dice-roll systems?
    Maybe later in an expansion.
    (0)
    Adventure, that's the life for me!

  10. #10
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    darkstarpoet1's Avatar
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    Mar 2011
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    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    What do you look for in a combat system? a fun and enjoyable system.

    Responsiveness? yes

    Strategy? deffinitely

    Fast pace? yes

    Slow pace? only if i want to go afk or go to sleep.

    Auto-attack? same as above. super boring system that may as well be called in-game botting.

    Active/MANUAL attack? yes, deffinitely

    Combos? yes

    Party vs. Single Mob? it's ok, but more fun party v party

    Party vs. Party of Mobs? yes love grouping

    Single Player vs. Party of Mobs? fun in the short term, but not an every encounter

    Acrobatics? not really necessary, but like nice animations.

    Visuals? yes, anything to make it more fun and entertaining

    Positioning? deffinitely i love strategy

    Creativity with attacks? yes, trying different features is fun

    Luck/Dice-roll systems? nah not a big fan of the luck system.
    (0)


    http://crystalknights.guildwork.com/

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