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  1. #1
    Player
    Mecan's Avatar
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    Apr 2012
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    106
    Character
    Zenny Zimba
    World
    Goblin
    Main Class
    Thaumaturge Lv 70

    The Mystery of Coil Turn 3

    Quote Originally Posted by Mecan View Post
    I call upon the community now. If you desire SquareEnix to pull out Turn 3 and redesign it, please sign this thread.
    Updated 10/10/2013

    Due to a recent statement by Bayohne, the purpose of this thread has now been radically altered. Originally this thread was an invitation to inspire players to discover the mysterious oddity that is The Binding Coil of Bahamut Coil Turn 3. What made it so odd was that not only was this an easier-than-Satasha High Level Instanced Raid , but also that it was one which did not have a final boss to battle, no loot to acquire, and nothing of value to be won – yet the very design of the dungeon strongly suggested otherwise.

    Quote Originally Posted by Bayohne View Post
    Greetings,

    As there has been quite a lot of speculation on Turn 3, we wanted to clarify that there are no bosses to challenge, or loot to be obtained, and that this is how it was designed from the start.
    The Binding Coil of Bahamut Turn 3 is very puzzling dungeon that is either very cleverly designed or an unfinished product place-holder. The announcement today now leans up to see that it is more the latter than the former and I believe that players should be insulted by this. But why be insulted?
    1. The Binding Coil of Bahamut is a very high level and challenging collection of boss battles. Having a wasted, empty, and meaningless level which offers no reward for the effort feels like a purposely sadistic time-sink for absolutely nothing. Why even include it to begin with?

    2. The level’s design is unique and interesting. Heck, there is even an entirely alternate route the can be taken that most people do not know exists. Players could reach the bottom without killing the 2nd Golem and avoiding all Blue Rings – were players to mess up on this path, the dungeon itself would force them to the very beginning to try the attempt once again. This clever design of the overall dungeon just feels like an utter waste that is being under-utilized.

    3. Certain creatures throughout the dungeon were non-aggressive and did not attack. They were also immune to status effects and patrolled without no rhyme or reason. This provided suspicion that the creatures had a deeper meaning.

    4. Players expect the Coil of Bahamut to be the hardest and most challenge content Final Fantasy XIV has to date. To have a dungeon that is technically easier than the very first dungeon in the game at the very end just defies all logic entirely!

    5. The loot table is in-complete. Some items for some jobs are unaccounted for. If they do not drop on Turn 3, then are those jobs just given the shaft?
    I for one feel pretty betrayed and humiliated by SquareEnix. Having put so much time, research, and effort into trying to discover something that isn’t there – I feel as though I’ve been made a fool of. So now, I’d like to propose that the developers make something of Turn 3.

    There is plenty there to work with. If there wasn’t nothing there before, we players have certainly made plenty from nothing at it is – so it wouldn’t take much imagination to actually give players something to do in Coil Turn 3 other than nothing.

    All I had left to do in this game really was Coil. Sure I had some jobs to level still and try some crafting, but that is something I can do in leisure hours. But something that really challenged my skills as a player and teased at my brain – this is what Coil Turn 3 was for me, the last true bastion of uncleared content. Now that is gone, stolen away and replaced with a big pile of worthless waste.

    Thanks Bayohne, I have little desire to play this game much now. You’re pretty much personally responsible for ripping out my heart and stomping on it.

    The least SquareEnix can do at this point is pull out Turn 3 and re-design it to be a worth-while challenge that strikes fear and inspires awe. We want more bosses to fight. We want more puzzles to solve. We just want more. Don’t give us this crap. Don’t give us another piece of crap Turn 3.

    I call upon the community now. If you desire SquareEnix to pull out Turn 3 and redesign it, please sign this thread.
    (28)
    Last edited by Mecan; 10-11-2013 at 08:41 AM.

  2. #2
    Player
    Alemana's Avatar
    Join Date
    Aug 2013
    Posts
    77
    Character
    Eryn Redwing
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Have you considered that it indeed might just be filler?
    (18)

  3. #3
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    maybe put some map and screen can help to work this out, even with people that haven't seen this yet.
    not be into the dungeon, don't means we can't help to brainstorm, more data can help too. but the idea of a hidden boss is not impossible.

    @Alemana: if that was the case the dreadguard will move in any direction, the fact that they can only move to below is too weird for be normal.
    (0)

  4. #4
    Player
    Sephirah's Avatar
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    Aug 2013
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    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    I'm not sure if it's filler or not.

    I will say that this type of thing has been done before, having played an older game called Tower of Druaga where you literally cannot progress to the next level without completing some hidden objective (with absolutely no hint or text to guide you as to what that requisite might be). And I wouldn't put it pass SE to throw something like this into the mix, I would be very excited to learn there is some hidden qualifier in Turn 3 that everyone obsessed with progressing/farming as quickly as possible may have missed.
    (3)

  5. #5
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    There is no puzzle its just filler trash floor, with no loot. Look at the drop thread all the drops have pretty much been accounted for except for the ones that have been suspected to drop from turn 5 and the number of items in the instance works out.
    (3)

  6. #6
    Player EmSix's Avatar
    Join Date
    May 2012
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    224
    Character
    Em Six
    World
    Twintania
    Main Class
    Gladiator Lv 80
    It's filler, 99% of the drops have been discovered, unless it for some reason has drops from another floor, it can't drop anything.
    (3)

  7. #7
    Player
    Mecan's Avatar
    Join Date
    Apr 2012
    Posts
    106
    Character
    Zenny Zimba
    World
    Goblin
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Zumi View Post
    There is no puzzle its just filler trash floor, with no loot. Look at the drop thread all the drops have pretty much been accounted for except for the ones that have been suspected to drop from turn 5 and the number of items in the instance works out.
    All the drops can be dropped in more than 1 Turn, spare Turn 5. Just suggests that having coffers in Turn 3 means more chances to get what drops in Turn 1 and Turn 2. Just because it hasn't been discovered, doesn't mean it's doesn't exist. Having padding in such a high level dungeon feels too wrong, besides no other dungeon has awkward non-aggressive creatures which can be pulled downward to new other levels in the dungeon.
    (2)

  8. #8
    Player
    Pellegri's Avatar
    Join Date
    Sep 2013
    Posts
    397
    Character
    Pellegri Testament
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Mecan View Post
    All the drops can be dropped in more than 1 Turn, spare Turn 5. Just suggests that having coffers in Turn 3 means more chances to get what drops in Turn 1 and Turn 2. Just because it hasn't been discovered, doesn't mean it's doesn't exist. Having padding in such a high level dungeon feels too wrong, besides no other dungeon has awkward non-aggressive creatures which can be pulled downward to new other levels in the dungeon.
    There is actually set drops on each turn, there is no random on each floor. There are a confirmed 18 drops each from floors 1/2/4/5, none of these drops have been on multiple floors and anyone saying otherwise didn't read the item text right. There is nothing on turn 3 other than cheap potions that can be found on the ah for next to nothing, there is no secret hidden chests that have their own drop lists that are different than the rest.
    (4)

  9. #9
    Player
    Mecan's Avatar
    Join Date
    Apr 2012
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    106
    Character
    Zenny Zimba
    World
    Goblin
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Pellegri View Post
    There is actually set drops on each turn, there is no random on each floor. There are a confirmed 18 drops each from floors 1/2/4/5, none of these drops have been on multiple floors and anyone saying otherwise didn't read the item text right. There is nothing on turn 3 other than cheap potions that can be found on the ah for next to nothing, there is no secret hidden chests that have their own drop lists that are different than the rest.
    If you look at this chart, I don't see any reason why none of this stuff cannot drop on Turn 3.
    (0)

  10. #10
    Player EmSix's Avatar
    Join Date
    May 2012
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    224
    Character
    Em Six
    World
    Twintania
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Mecan View Post
    If you look at this chart, I don't see any reason why none of this stuff cannot drop on Turn 3.
    Aside from the fact that NO other turn has a shared loot pool you mean? Are you just ignoring overwhelming evidence just because you want to be right?
    (3)

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