Updated 10/10/2013
Due to a recent statement by Bayohne, the purpose of this thread has now been radically altered. Originally this thread was an invitation to inspire players to discover the mysterious oddity that is The Binding Coil of Bahamut Coil Turn 3. What made it so odd was that not only was this an easier-than-Satasha High Level Instanced Raid , but also that it was one which did not have a final boss to battle, no loot to acquire, and nothing of value to be won – yet the very design of the dungeon strongly suggested otherwise.
The Binding Coil of Bahamut Turn 3 is very puzzling dungeon that is either very cleverly designed or an unfinished product place-holder. The announcement today now leans up to see that it is more the latter than the former and I believe that players should be insulted by this. But why be insulted?I for one feel pretty betrayed and humiliated by SquareEnix. Having put so much time, research, and effort into trying to discover something that isn’t there – I feel as though I’ve been made a fool of. So now, I’d like to propose that the developers make something of Turn 3.1. The Binding Coil of Bahamut is a very high level and challenging collection of boss battles. Having a wasted, empty, and meaningless level which offers no reward for the effort feels like a purposely sadistic time-sink for absolutely nothing. Why even include it to begin with?
2. The level’s design is unique and interesting. Heck, there is even an entirely alternate route the can be taken that most people do not know exists. Players could reach the bottom without killing the 2nd Golem and avoiding all Blue Rings – were players to mess up on this path, the dungeon itself would force them to the very beginning to try the attempt once again. This clever design of the overall dungeon just feels like an utter waste that is being under-utilized.
3. Certain creatures throughout the dungeon were non-aggressive and did not attack. They were also immune to status effects and patrolled without no rhyme or reason. This provided suspicion that the creatures had a deeper meaning.
4. Players expect the Coil of Bahamut to be the hardest and most challenge content Final Fantasy XIV has to date. To have a dungeon that is technically easier than the very first dungeon in the game at the very end just defies all logic entirely!
5. The loot table is in-complete. Some items for some jobs are unaccounted for. If they do not drop on Turn 3, then are those jobs just given the shaft?
There is plenty there to work with. If there wasn’t nothing there before, we players have certainly made plenty from nothing at it is – so it wouldn’t take much imagination to actually give players something to do in Coil Turn 3 other than nothing.
All I had left to do in this game really was Coil. Sure I had some jobs to level still and try some crafting, but that is something I can do in leisure hours. But something that really challenged my skills as a player and teased at my brain – this is what Coil Turn 3 was for me, the last true bastion of uncleared content. Now that is gone, stolen away and replaced with a big pile of worthless waste.
Thanks Bayohne, I have little desire to play this game much now. You’re pretty much personally responsible for ripping out my heart and stomping on it.
The least SquareEnix can do at this point is pull out Turn 3 and re-design it to be a worth-while challenge that strikes fear and inspires awe. We want more bosses to fight. We want more puzzles to solve. We just want more. Don’t give us this crap. Don’t give us another piece of crap Turn 3.
I call upon the community now. If you desire SquareEnix to pull out Turn 3 and redesign it, please sign this thread.