Results 1 to 10 of 50

Hybrid View

  1. #1
    Player
    Kaalan's Avatar
    Join Date
    Sep 2013
    Posts
    129
    Character
    Kalaan Elista
    World
    Cerberus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Coramac View Post
    No, MBA with heavy focus on operations and logistics (inventory control- which is basically the same).
    Well sorry, this is far from my first mmo and I'm used to things like that and don't need to be as rigourous as when handing a paper on statistics to know approximatively (because this is all we'll have till we can get our hands on a test serv).

    Now the good (funny in fact) thing is that you said yourself that 45 DEX gives +3% chance of parrying, probably with 15 DEX for each thresholds.
    Which is basically what I meant (sorry if its not obvious enough, not americain/canadian/english/..) and considering that, if you're still telling my that, when you're at 27 DEX, not going for the last 13 WITHOUT LOSING ANYTHING ELSE EXCEPT A BIT OF GILS, is the right way to do things then well...
    (0)
    Last edited by Kaalan; 10-08-2013 at 04:41 AM.

  2. #2
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Kaalan View Post
    Now the good (funny in fact) thing is that you said yourself that 45 DEX gives +3% chance of parrying, probably with 15 DEX for each thresholds.
    45 Dex above a certain number which I believe is probably 216 which means you have to gain a substantial amount of Dex before it matters. In terms of BIS, the initial threshold makes it so there isn't a BIS; there is a combination of gear that must be worn together as a set. Individually, they do not offer any real advantage. You either make a complete commitment to Dex and gain a fair bit more parry or you don't. For Ninjii, it took 57 Dex to hit 246. It would take your character 55 Dex. Adding 45 Dex gets most tanks 1% parry.
    (1)

  3. #3
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Coramac View Post
    45 Dex above a certain number which I believe is probably 216 which means you have to gain a substantial amount of Dex before it matters. In terms of BIS, the initial threshold makes it so there isn't a BIS; there is a combination of gear that must be worn together as a set. Individually, they do not offer any real advantage. You either make a complete commitment to Dex and gain a fair bit more parry or you don't. For Ninjii, it took 57 Dex to hit 246. It would take your character 55 Dex. Adding 45 Dex gets most tanks 1% parry.
    I think this is pretty close.

    From the STR testing at http://valk.dancing-mad.com/ we know that we gain exactly 1% Parry Strength for every 40.5 points of STR once we get over a certain baseline (243 STR)

    If we assume that this "40.5" incremental value has some underlying ties to the character's base STR value at level 50 (not unreasonable) and that a similar baseline and increment system applies to their base DEX value (also not unreasonable) then we have a good starting point to look for data patterns.

    The BASE STATS for a gearless level 50 Tank are slightly higher for STR than for DEX. This means that the baseline and increment values for STR are very likely slightly higher than for DEX as well.

    If we take the numbers in the OP and assume a reasonable margin of error, the "baseline" for DEX would look to be somewhere around the 215-225 mark. That fits in with the rough difference between the baseline STR and DEX Stats of a gearless level 50 Tank... and it also isn't too far off the 211 figure we've previously been assuming.

    Taking that as our DEX baseline, the numbers in the OP would then seem to imply that we get around a +1% increase in Parry Rate for every ~15-20 points of Parry, and a +1% increase in Parry Rate for every ~15-20 points of Dex once over the baseline.

    We need a bit more testing, but if I was a betting man, I'd say they have balanced the Parry thresholds as roughly:

    + STR Baseline = Normalised Base Tank STR at level 50 * X
    + DEX Baseline = Normalised Base Tank DEX at level 50 * X
    + Additional % Parry Strength = Y * ((STR*X) - STR Baseline)
    + Additional % Parry Rate = 2Y * ((DEX*X) - DEX Baseline)
    (0)
    Last edited by Maelwys; 10-08-2013 at 06:00 AM.

  4. #4
    Player
    Kaalan's Avatar
    Join Date
    Sep 2013
    Posts
    129
    Character
    Kalaan Elista
    World
    Cerberus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Coramac View Post
    45 Dex above a certain number which I believe is probably 216 which means you have to gain a substantial amount of Dex before it matters. In terms of BIS, the initial threshold makes it so there isn't a BIS; there is a combination of gear that must be worn together as a set. Individually, they do not offer any real advantage. You either make a complete commitment to Dex and gain a fair bit more parry or you don't. For Ninjii, it took 57 Dex to hit 246. It would take your character 55 Dex. Adding 45 Dex gets most tanks 1% parry.
    (you might need to allocate a bit of your 30 point into DEX but let's face it, we're throwing it at VIT because there's nothing better to do with it, now there is, 10/20 still puts you over 7k5 HP)
    no problem.
    (0)