Quote Originally Posted by Hachiko View Post
The only reason it looks higher is because you cant simultaneously parry and block. The game, in essence, Checks for misses first, then for block, then checks for parry.

If you cut off the misses and blocks from both the WAR and PLD in that referenced post, both parses sit at ~20% of the parryable hits being parried, with the WAR taking slightly more critical hits.
In this thread, and others, it backs up the idea of it being a "multi roll" table. Since the mobs have a high miss rate, the parry rate reported by APP is extremely low. This is because you can't parry a miss. But if you remove misses, it leads to numbers that seem pretty reasonable for fighting lower level mobs.

I don't know how much more testing you really need, to be honest. The poster on reddit was just starting his testing, but he posted enough data to draw conclusions from, which is really what matters.
I would like to see without a shield, and an increase in stats to see the difference at a higher level. It's a little early in testing to draw conclusions just yet... At 193 DEX and 475 parry is one thing, but lets say DEX has a 'hidden modifier' for WARs, the difference would grow at a higher DEX rating. If he were to perform the same test with say 215 DEX and 475 parry, I would be more inclined to make conclusions at that time. A reliable parser would be greatly helpful as well.