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  1. #21
    Player
    Lego3400's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lomnisa (Live) Uldah (Beta)
    Posts
    312
    Character
    Vandal Lillithson
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Quesse View Post
    Here's an idea, how about SE FIXES Duty Finder so that it doesn't take an hour to get in!

    Then people can ragequit all they want and you can just pop in another party in 5 minutes. Genius!
    ...You've never played an MMO with this kind of feature have you? I've seen queue times upwards of 3 hours on wow.

    You want the issue fixed? Go play a tank.
    (0)

  2. #22
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gardes View Post
    If they want to implement harsher penalty, then they should allow a majority vote to break party and leave the dungeon without penalty.
    That's actually a good idea, and in line with correcting instead of just punishing. They would have to speak to each other and explain why they think that they should give up, instead of just leaving silently.

    Quote Originally Posted by shikarin View Post
    And once they do implement vote-kick, I guarantee you there will not be a lockout penalty when you get kicked.
    Easy fix: when calculating the amount of quits, add to it the amount of times said player has been kicked in the same amount of time. I doubt that anyone would be that unlucky as to get kicked by trolls more than once in a short time.

    Quote Originally Posted by prymortal View Post
    Alot of the rage quits are not Due to the wipes But due to:
    *Lack of Gear
    *Lack Of HP
    That will be solved after the coming changes to the DF.

    Quote Originally Posted by prymortal View Post
    *Every Damm DF party has 1 to 2 new players
    It seems that you have a problem with the DF then. You should expect new players there, many veterans usually have their own groups or go with premades.

    Quote Originally Posted by prymortal View Post
    *LAck of ability to dodge
    Again, it seems that you have a problem with the DF. You should expect people from all ability ranges.

    Quote Originally Posted by prymortal View Post
    *Lack of ability to spend 5 mins before learning the rotations from a guides freely avalible on the internet.
    That's not needed at all. The game is not balanced around having to look a guide prior to try an encounter. Some people might find it useful, specially if they have a hard time with pattern recognition and the likes, but it shouldn't be required. And much less on the DF.

    And if investing 2 minutes to explain it if they really need it it's too much for some people, maybe they should reconsider why they're playing an MMO and why do they go with strangers on the DF. I usually explain tactics if there's someone new and I've never had a single issue. And I can tell you more, I usually enjoy more those runs with new people as they try to learn and, oh my, it feels good when they finally succeed and you know that you helped them in doing so. I prefer it way more that running into a party of assholes, even if we don't wipe. There's a lot of experienced and geared players that are just awesome and fun tho, and I've run with a few of them too.

    Quote Originally Posted by prymortal View Post
    *Lack of using food to make up for your charactors lack of dps. (yeah alot of food need as you need to use it again after every wipe)
    You don't need food unless that character is seriously undergeared. If that's the case, and as I said, it's going to be fixed.

    Quote Originally Posted by prymortal View Post
    *Lack of GIL & an over inflated economy on the players worlds & the repairs for there gear not worth the effort with a party not up to any of those standards
    Going to be fixed too. Anyway, there's many ways to make money (and no, crafting is not the only one, try looking at some dungeon drops). In any case, you shouldn't expect to find flawless runs in the DF, and you shouldn't use it if you lack the patience and/or money to help people.

    Quote Originally Posted by prymortal View Post
    *80 mins to win a fairly easy fight... Not worth 80mins to do a 20 min fight.
    If the devs gave us 80 mins, then yes, we can and should use those 80 minutes if we need them. Again, it's the DF, not your premade speedrun party with DL gear.

    Quote Originally Posted by prymortal View Post
    Thats the truth behind alot of them. Obviously talking about level 50 ones here.
    Not all of them because some players are idiots & *******s, Now your saying punish X-amount people for your mistakes? Not a very good idea! IF you could punish the 5% who are idiots only then many more people would agree with you!
    Considering that almost every point that you mentioned has to do with you (and many others) not understanding how the Duty Finder works, and considering too that a lot of those same people just leave without even trying to tell others what they think they could improve, yes, I think that a harsh penalty for recurring quits is needed.
    (0)

  3. #23
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by Yshnal View Post
    Considering that almost every point that you mentioned has to do with you (and many others) not understanding how the Duty Finder works, and considering too that a lot of those same people just leave without even trying to tell others what they think they could improve, yes, I think that a harsh penalty for recurring quits is needed.
    None of those points are to do with me, i help everyone.
    People who assume otherwise in DF & elsewhere on the other hand i dont bother with.

    Being that i help people i know why people leave or RQ just by looking around. because if i went into DF to win I'd do the same, Thankfully for you guys I dont.
    (0)

  4. #24
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Quesse View Post
    Here's an idea, how about SE FIXES Duty Finder so that it doesn't take an hour to get in!

    Then people can ragequit all they want and you can just pop in another party in 5 minutes. Genius!
    Fix is coming with 2.1
    Less used roles get a bonus then, so other players play the less used roles more and balance out the quota between tank/healer and damage dealers.
    (0)

  5. #25
    Player
    Novastarone's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Karen Star
    World
    Balmung
    Main Class
    Machinist Lv 64
    This game seriously needs a votekick feature
    (0)

  6. #26
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Ya know, I'd really just like SE to allow you to "replenish your ranks" while in a trial. It really screws people over, I imagine especially DD's who will have such a long wait again, if someone does that.
    (0)

  7. #27
    Player
    Kirinya's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Cale Lorry
    World
    Shiva
    Main Class
    Archer Lv 50
    I'm against longer lockout intervals.

    Why?

    Because in some groups you really really know it's not going to work and can't do anything about it.
    I did an Ifrit HM just yesterday. Most of the group obviously was pre-made. I'm playing a bard, so yeah, I got an easy job at Ifrit. But, I also cannot do ANYTHING when players are just playing not well enough for the fight.
    In that particular group, one of the healers, a white mage, obviously didn't know about Cure I. He casted Cure II all the time, resulting in him being at half his mana bar with Ifrit barely 10% of HP lost. He also stood frequently in charging Ifrits. In three tries, we always wiped because tank went down after the nails. I then quit.

    It was obvious that the healer didn't know his class - to start explaining that, even if he listened, would take a loooong time and an even longer time for him to play better. Also, when people stand in plumes after the third try, AFTER one has explained the pattern to them, they are really not ready to play endgame content. Same with stun-bot paladin: if he is unable to stun the eruptions (continuously), either because he has a bad connection, is too slow or is not content to just auto-attack until it's his turn to stun, then it's quite clear that the group will not kill Ifrit - why stay then indefinitely?

    A 24-hour lockout would mean that a lot of people get punished for something they cannot do anything about - bad players and/or bad connection.
    (0)

  8. #28
    Player
    Rivienne's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    Quote Originally Posted by Kirinya View Post
    I'm against longer lockout intervals.

    Why?

    Because in some groups you really really know it's not going to work and can't do anything about it.
    I did an Ifrit HM just yesterday. Most of the group obviously was pre-made. I'm playing a bard, so yeah, I got an easy job at Ifrit. But, I also cannot do ANYTHING when players are just playing not well enough for the fight.
    In that particular group, one of the healers, a white mage, obviously didn't know about Cure I. He casted Cure II all the time, resulting in him being at half his mana bar with Ifrit barely 10% of HP lost. He also stood frequently in charging Ifrits. In three tries, we always wiped because tank went down after the nails. I then quit.

    It was obvious that the healer didn't know his class - to start explaining that, even if he listened, would take a loooong time and an even longer time for him to play better. Also, when people stand in plumes after the third try, AFTER one has explained the pattern to them, they are really not ready to play endgame content. Same with stun-bot paladin: if he is unable to stun the eruptions (continuously), either because he has a bad connection, is too slow or is not content to just auto-attack until it's his turn to stun, then it's quite clear that the group will not kill Ifrit - why stay then indefinitely?

    A 24-hour lockout would mean that a lot of people get punished for something they cannot do anything about - bad players and/or bad connection.

    I learn some of mistakes by being told by other players, some through experience, but you quitting ensured that WHM didn't learn about freecure for yet another dungeon. You didn't help them improve by quitting, and ensured that next time they queue they will make the same mistakes with a different group. Even if you aren't willing to stick around, you should be willing to give some positive advice before you quit in a situation like that. Maybe it won't help that run, but it will help later down the line for them.

    Second: re patterns. I don't learn simply by being told. I learn patterns like that by experience (and only then sometimes do instruction help). You can tell me the pattern to your hearts content, and it won't mean anything to me until I try and see it and experience it myself, and it clicks. Sometimes this takes a good 20 wipes, sometimes 3, sometimes 1. But then, once I do get it, there is no problem. So the unwillingness to wait for those who learn by experience and take a longer time, is also part of the problem.

    Most of the time if you explain something, they don't get it, you keep trying again maybe 10 times, then explain again, suddenly it all clicks. So the assumption here is that "if they don't learn as fast as I did, they won't learn", which is simply false: everyone learns at a different pace and through different means. For all you know another 3 wipes and tips is all it would have taken. Maybe not. But the assumption is the problem. It took me probably 25 wipes before I understood titan. And had that one group not been willing to work with me all the way to the end, I never would have gotten it.

    I somewhat agree with the latency problem, but not entirely. I have intermittently dealt with bad lag, and it has taught me to better anticipate what is going on, and I can work around it, but that takes time and experience..
    (2)
    Last edited by Rivienne; 10-07-2013 at 01:18 AM. Reason: 1000 chars

  9. #29
    Player
    NataliaAma's Avatar
    Join Date
    Oct 2013
    Posts
    22
    Character
    Natalia Amariyo
    World
    Shiva
    Main Class
    Lancer Lv 50
    I wish something more would be done. I remember doing Ifrit HM and god forbid there weren't a Black Mage or Summoner. Wouldn't even give the group and chance before a healer or tank would quit. Even when you assure people that it is possible to do without an aoe lb3, they don't want to hear it. Usually just get the general response "It's only 15 minutes, I'll take the hit" and that's even if you're lucky enough to even get a response without them leaving first.
    (0)

  10. #30
    Player
    Vod's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Vod Macduff
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    Only if they make it so that if you get "ragequit on", after 3 times you aren't allowed to join up for that duty for 24 hours. Too many scrubs who join Titan (for example) who are still in full AF with lowbie off pieces. Also, there are too many scrubs who cant dodge, and get hit by everything, and keep re-queuing and ruining it for everyone else.
    (0)

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