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  1. #6
    Player
    Rivienne's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    I don't know if the developers will go for it because it could be complicated to manage without exploits. That said, another variation that might also be interesting would be instead of a static lockout, have an exponential lockout, similar to what is used in many phones for login protection. Each failure (in this case intentional quit), increases the wait time before the next attempt. So for example: first quit is 15 minutes, so next would be 30, then 1 hour, then 2 hours, then 4 hours, then 8 hours, then 16 hours. After 3 such quits they are now spending longer than it takes to just wait out the duty finder time limit.

    There are several caveats to such system, and it might need to be more involved to account for valid quit reasons, and mutual quits. AFKs etc.

    EDIT:

    Oh, and also, to the OP: some of them aren't rage quits so much as an apathetic or even depressive quit. "oh well, this team isn't working. Sorry guys. Good luck" After a certain number of retries and failures some people just zone and go in "oh another team that can't do it" quit. I have seen it a lot in Titan. Rage-quits typically are like the Cutters cry run where after one wipe due to the blm not sleeping unmarked targets(I suspect he didn't know how due to grind leveling), the tank said "worst !@#$ mages ever" and quit.

    Just saying. Not all people who quit are raging, some are quite amicable. I even had one tank quit because he felt he wasn't contributing because "picachu tanks better than I do". Chances are those won't be the repeat quits, but just putting it out there.
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    Last edited by Rivienne; 10-06-2013 at 08:03 AM. Reason: Out of posts...