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  1. #1
    Player
    Ashthra's Avatar
    Join Date
    Jun 2011
    Posts
    202
    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    1) Allow a greater customization of buttons. Holding down, say, L1/L2 while R2 is active, and R1/R2 offering other buttons when L2 is active, would not only allow more buttons per "bar", it would free up the D-Pad to target.

    2) Have L1/R1 honor your current target setup. For instance, if I have my targeting style set to "Party", hitting L1/R1 should cycle through my party targets. Failure to allow this makes the Toggle/Mixed options useless for a healer, who requires use of the D-Pad.

    3) Allow an option for 1.0 style hotbars. The cross bar is a suitable alternative, but I do find myself missing the ease of use 1.0's system had -- and believe me when I say, I never thought I'd miss ANYTHING from 1.0.

    I understand that things like this would take time to implement, SE, but if you could find it in your hearts (and wallets!) to give gamepad users a bit more freedom and intuitive design, we'd thank you for it. <3
    (2)


    I'm allergic to effort.

  2. #2
    Player
    Tekaru's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Tekaru Spark
    World
    Faerie
    Main Class
    Lancer Lv 20
    I don't know why it can't be "hold L1 or R2 and press RB to target enemies, press LB to target friendlies".

    I also wish they would let us keep the keyboard UI on screen, as an option, even if we're using a gamepad. I get that the UI for gamepad looks unique so you can see what is happening, but the keyboard UI has 10 x 2 hotkeys and the gamepad UI has...8. really? 20 vs 8? I know you can cycle through multiple keybinds but it's tedious.

    and don't get me started on the maps...
    (0)