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  1. #1
    Player
    Deculture's Avatar
    Join Date
    Aug 2013
    Posts
    145
    Character
    Shurelia Chan
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by kage74 View Post
    Square-Enix needs to put a limit on the number of dungeons a player can run a day, or the number of times a dungeon can be run in a day to slow people's progress. What are people going to do…when there's nothing left to do? If you rush like mad to get to Lv50 and get all your gear in a few weeks…what then? What is there left to do? If you've got everything there is to get…now you have nothing. No reason to log in each day, no new goals to meet. Just log in each day and farm or mine to get uber rich and wait till the next expansion hits?
    That was in this game in some form. It was called Fatigue. It was also in FF14 1.0, which was widely lauded as the worst AAA MMO ever made.

    I sure am glad some of the players here aren't devs. MMOs by design are extremely easy games, I always laugh when people bring up "speed leveling" and skill as if there's any correlation between the two.
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    Last edited by Deculture; 10-06-2013 at 06:26 AM.