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  1. #1
    Player
    kage74's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah - transferred to Gridania
    Posts
    19
    Character
    Kevin Lee
    World
    Goblin
    Main Class
    Archer Lv 50
    Square-Enix needs to put a limit on the number of dungeons a player can run a day, or the number of times a dungeon can be run in a day to slow people's progress. What are people going to do…when there's nothing left to do? If you rush like mad to get to Lv50 and get all your gear in a few weeks…what then? What is there left to do? If you've got everything there is to get…now you have nothing. No reason to log in each day, no new goals to meet. Just log in each day and farm or mine to get uber rich and wait till the next expansion hits?

    I just think it should take ppl a bit longer (a helluve lot longer) to get to the endgame content. Something like half a year at least, just to get to endgame would be more suitable. Maybe with things you can only do once a week…so getting a full set will take 2-3mo. Give people something they have to work towards. That will add to the life of the game.
    (1)
    ....(\(\ O
    ...( -.-)°
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  2. #2
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by kage74 View Post
    Square-Enix needs to put a limit on the number of dungeons a player can run a day, or the number of times a dungeon can be run in a day to slow people's progress. .
    It already takes five months to get full AF +1 for a single class
    (1)

  3. #3
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Amyas View Post
    It already takes five months to get full AF +1 for a single class
    38.95 weeks to be precise as I pointed out above. Of course that's including Belt, choker, earrings, bracelet, and rings, all of which are 375 and I doubt can be +1ed.

    39/4 = 9.75, so roughly 9 months.
    (1)

  4. #4
    Player
    Deculture's Avatar
    Join Date
    Aug 2013
    Posts
    145
    Character
    Shurelia Chan
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by kage74 View Post
    Square-Enix needs to put a limit on the number of dungeons a player can run a day, or the number of times a dungeon can be run in a day to slow people's progress. What are people going to do…when there's nothing left to do? If you rush like mad to get to Lv50 and get all your gear in a few weeks…what then? What is there left to do? If you've got everything there is to get…now you have nothing. No reason to log in each day, no new goals to meet. Just log in each day and farm or mine to get uber rich and wait till the next expansion hits?
    That was in this game in some form. It was called Fatigue. It was also in FF14 1.0, which was widely lauded as the worst AAA MMO ever made.

    I sure am glad some of the players here aren't devs. MMOs by design are extremely easy games, I always laugh when people bring up "speed leveling" and skill as if there's any correlation between the two.
    (0)
    Last edited by Deculture; 10-06-2013 at 06:26 AM.