People gearing themselves faster than you have no physical effects on your gameplay. Get over it.It makes me very sad to see so many players rush-rushing to endgame and getting fully geared in such a ridiculously short amount of time. It worries me, to see people getting there so quickly. Everyday I see people skipping over content, using exploits, buying & selling gil and in general getting carried through the game.
That's terrible! People shouldn't be allowed to do that. These people are only gonna end up hurting themselves and their raids later on. Sure…they might have the gear, but they don't have the skill. They didn't get where they are through hard work and perseverance. They didn't earn the right to wear that gear.
Actually... it kinda can. Not saying I agree with everything OP is saying, but it surely can. When you see 'geared' people in a duty finder group for a dungeon, you normally think 'Wow this is going to be easy.' Right? Not the case 60% of the time. (rough estimate... lol)
Square-Enix needs to put a limit on the number of dungeons a player can run a day, or the number of times a dungeon can be run in a day to slow people's progress. What are people going to do…when there's nothing left to do? If you rush like mad to get to Lv50 and get all your gear in a few weeks…what then? What is there left to do? If you've got everything there is to get…now you have nothing. No reason to log in each day, no new goals to meet. Just log in each day and farm or mine to get uber rich and wait till the next expansion hits?
I just think it should take ppl a bit longer (a helluve lot longer) to get to the endgame content. Something like half a year at least, just to get to endgame would be more suitable. Maybe with things you can only do once a week…so getting a full set will take 2-3mo. Give people something they have to work towards. That will add to the life of the game.
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That was in this game in some form. It was called Fatigue. It was also in FF14 1.0, which was widely lauded as the worst AAA MMO ever made.Square-Enix needs to put a limit on the number of dungeons a player can run a day, or the number of times a dungeon can be run in a day to slow people's progress. What are people going to do…when there's nothing left to do? If you rush like mad to get to Lv50 and get all your gear in a few weeks…what then? What is there left to do? If you've got everything there is to get…now you have nothing. No reason to log in each day, no new goals to meet. Just log in each day and farm or mine to get uber rich and wait till the next expansion hits?
I sure am glad some of the players here aren't devs. MMOs by design are extremely easy games, I always laugh when people bring up "speed leveling" and skill as if there's any correlation between the two.
Last edited by Deculture; 10-06-2013 at 06:26 AM.
The MMO crowd has evolved heavily over the last 10 years. No longer do people wander around aimlessly for dozens of levels due to vague or outright misleading quest information. There are now databases and forums that let players exchange help regarding quests and gearing. The cutting edge crowd you're complaining are very networked and will be ahead of you regardless of how many roadblocks a game could toss in front of them.
Two very distinct topics, one is about rushing everything, other is the people using exploits and buying & selling gil.
People who rush and skip content will have the same skill than you. People who get carried maybe don't. People who buy and sell gil have the same skill, but have more gil than you.
Sometimes people with good gear wiping on AK or Primes are just drunk.
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