Basically they didn't test WAR with higher incoming DPS.
Cad doesn't become problematic for WAR until 3 stacks+ at which point they intended it to be problematic for PLD to. In practice though taht's not what happened.
As a large portion of the community has proven with maths the disparity between PLD and WAR is that PLD's mitigation is scaling and WARs is static.
Also there's no reason NOT to use Inner Beast before the split..... It's a fixed hp% where the split occurs. If you've blown Unchained and infuriate is available why not through IB out there? You can get 5 stacks up straight away from Infuriate. Don't rob yourself of a decent 300 potency hit ignoring dmg reduction from defiance.
Even in his example above that is still around 5 seconds AFTER IB before you recieve 2 wrath.
Likely options for changes:
Gain wrath everytime you are attacked. (Fast attacking mobs is gonna be IB crazy)
Have IB only consume 2-3 wrath. (Still not scaling with incoming DPS)
Put the healing buff on defiance instead of Wrath (Makes much more sense and bring it in line with PLD for healing)
Change foresight to increas Parry rate by 60% (Bulwark for WAR's)
10 Second ability where a war can never be knoked below 1hp (Hallowed ground for WAR's maybe what ToB will become? Instead of a slightly better second wind it is now?)
Overpower now generates wrath OR doesn't break combo.
Brutal Swing changed to be shield bash of PLD's. GCD trigger, no CD of it's own.
Those are my 7 changes I reckon they'd be looking at. Means WARs would have on average an active mitigation rate of about 16%~ (increased parry, invun and healing buff) with the 4%~ discrepancy to measure up to PLDs average of constant 20%~ coming from the static IB uses (Which with the above changes would increase with speed of incoming damage).
Or they could make it so wrath stack accumilates on how much you are hit for.
Hit for up to 800? 1 wrath
800-1500? 2 wrath
1500-2300? 3 wrath


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