Oh? Well then, next time, I won't give you the benefit of the doubt when you say something absurd.
You're playing a multiplayer game. If you want to "challenge" yourself, then walk into your dungeons naked and alone and stop screwing up the game for everyone else. You could make equal justification for AFKing every dungeon. "Well, I just wanted them to have a challenge!" You're just trolling your teammates by gimping yourself, and then profiting from their extra effort.
This is only true if others are able to contribute to fulfilling that role. In the case of tanking, the individual is almost the entirety of the role. If your HP pool is too small to withstand a hit, then there's nothing your team can do to drag your useless arse through it. Nothing at all. The team is boned because you suck. WHM doesn't gain a "I heal a bad tank! +30% cure potency" buff. You get the same as the good tank, and you just drag the team down.
"Healers, swap out your next heal for the most inefficient ability you have so I can heal myself for one CureII's worth and then make you spend a bunch of extra MP healing more because my Wrath stacks will be down!" Nevermind the absurdity of trying to match that kind of behavior in a situation where constant healing is needed.
All beside the point, of course, because overheal isn't why WAR sucks. WAR sucks because WAR has a fundamentally broken design:Why is it that all of the early endgame clears were 2xPLD? Why do people still prefer 2xPLD for BC (e.g. Kunkka's example below)? Why has nobody anywhere cleared with 2xWAR? You're not even saying that WAR can tank, you're saying that WAR can do enough to support PLD in certain scenarios. I hate to be the one to tell you, but WAR is not supposed to be a PLD-supporter, it's supposed to be a tank. It just cannot do what it's supposed to do because it's broken.
- Reactive tank with no boosted HP pool
- Non-scaling self-heals comprise large portion of continuous mitigation
- Burst mitigation requires reduction in continuous mitigation
There is one kind of WAR: the gimped kind.
You endlessly prattle on about "challenge" when it's not challenging to play WAR. You are not able to make a difference at all in "your" success; it all falls on your teammates dragging your fail-laden ass from end to end. Additionally, you aren't even actually tanking content at all. You are a support character because you are unable to tank it yourself. You drag your team through hell because you suck, then talk about the challenge with which you are not met because you are not the one making up the difference.
It took me a few minutes of looking at your character before I noticed the Bravura+1 -- was scratching my head for a while there on how you were getting damage that high, lol. 1500 non-crit heal is about what you'd expect from Valk's work on average, and that formula typically underestimates by 2% or so, so yay math! For those using all ilvl70, they'll be doing about 10% less damage -- though I must admit, your ilvl70 stuff is also pretty damn impressive with 4 level 3 overmelds.
Anyway, re: not using IB, the tank being mashed by two Clockwork Dreadnaughts is taking much more than 1000 pre-mitigation DPS (will have to actually get out out a video to give an exact number, but it's probably around twice that). The loss of Wrath stacks are such that IB is detrimental even with awesome gear. At 1000 incoming DPS, you need to heal ~1600 per 20s to replace the loss of Wrath stacks over time. That is just to match the alternative of doing nothing. Against something like 500 DPS (an amount any tank can sit there and just eat for 40 seconds or so without going down, healers be damned), a WAR dumping IB at 1500 per 20s will recover an equivalent of 23.05% more HP over time compared to nothing at all (no Defiance), which is better than the 15% from Wrath stacks but less than PLD's innate 25% from Shield Oath.
As above, if you're using Maim and SE, I can back up those numbers. Refer to Valk's formula -- it predicts 125.46 damage per 100 potency with those stats, and it is typically a small bit below actual on the higher range (1-2%). If we take it to be exactly correct, then you expect 1505.16 healed per Inner Beast on non-crits with Maim and SE both up.



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