These are just concepts that I think would make WAR more reliable and interesting to play.
The key things I'm trying to address:
- we have 3 moves that costs all our wrath (which is a high price) so let's have real benefit from all of them.
- Vengeance should be about taking hits in order to hit back harder and improve the efficiency of our wrath draining moves.
- we need one tool to mitigate upfront. Steel Cyclone can be that tool and would work similar to IB but as a shield
- benefit from shield/heal scales with damage taken.

Now you'd need to carefully define the cooldown and the scaling factor so it's not OP but overall, I find these changes would make WAR really interesting.