Quote Originally Posted by Taemek View Post
One very simple way at looking at this is, if a boss is doing 1000 DPS and the Warrior takes 950 HPS to keep up, while the Paladin only has to take 680 HPS, but the healer is capable of putting out 1500+ HPS, whats the issue? All that happens here is the amount of healing done per mana spent is maximized on a Warrior where it is not wasted as it would be on a Paladin where it would fall to overhealing.

You can also argue that if a fight takes say, 2 mins longer with a Paladin tank vs a Warrior tank due to the increased DPS they do, there is a certain degree of DPS incoming saved there, although, still more involving for the healers over a shorter period of time.

What do you feel would be an acceptable negligible difference Hachi?
First off, you have to be kidding. One tank can't take more than 20% more healing than the other to the point you can just wave it away and say "the healers can heal more than that anyway" because in general if they can it comes at some sacrifice, i.e. to their MP longevity or to their healing the rest of the party, otherwise the content would be absolutely trivial, particiularly with a PLD because they would be able to heal FAR more than what is required.

Second thing, are you freaking joking about making a fight 2 minutes faster? If that were the case then the situation were more nuanced. But if the difference between WAR and PLD being 2 minutes would mean the fight is what, 10 minutes long with PLD 8 minutes with WAR. That would mean assuming you have crappy DPS players only putting out 250 dps each, the difference between a WAR and PLD would have to be 20% of the overall raid dps with the PLD. With a PLD you're talking 1100 DPS, so a 2 minute advantage would put the war at 100+220, or 330 DPS. If WAR could put that much out in tank stance, they would be candidates for top DPS in the game.

A negligible difference would be something akin to a WAR shortening an 8 man fight by around the same margin of additional heals they required. So if a fight was 5% shorter they would take 5% more healing. Currently it's somewhere around 2-4% shorter by most counts (which is a negligible difference in length), and WAR takes more than 20% more healing once all things are considered (which is not a negligible difference in survivability).