Quote Originally Posted by Ehayte View Post
Are there fights that exemplify this attribute of WAR? i.e. the main boss doesn't hit extremely hard but there are a ton of AEs and healers need to focus on healing the group instead, and the WAR uses his self healing to out-tank the PLD with low income damage? Or is the Coil and other end-game progression linear in the sense that the only increasing difficulty is "mob hit harder, more hp". I'm leveling up a WAR now as my FC is a little behind me overall in progression, so I haven't cracked Titan yet, much less been to Coil.
Warriors are great for 4 man dungeons - better than paladins on most bosses there. 8 man dungeons on the other hand, I can't think of any boss where a warrior would be better off.