
If you had something that didn't hit hard, you wouldn't need a tank to begin with. The tank you used would be irrelevant in that situation.
Last edited by Pinch; 10-08-2013 at 01:34 AM.

That is not true... If a warrior is taking about 350 incoming DPS or less and using IB often the warrior will need less outside healing than the paladin. The issue with Warrior vs PLD is that the threshold where PLD surpasses warrior is fairly low( Incoming DPS wise ) And anything over that threshold you start to see huge differences in survivability.

That is not true... If a warrior is taking about 350 incoming DPS or less and using IB often the warrior will need less outside healing than the paladin. The issue with Warrior vs PLD is that the threshold where PLD surpasses warrior is fairly low( Incoming DPS wise ) And anything over that threshold you start to see huge differences in survivability.
You caught me before my edit.
Anyways, if you were taking that little DPS, you could just use a DPS class to tank it.
Last edited by Pinch; 10-08-2013 at 01:40 AM.

If that worked i'm sure they would... but if you bring another DPS class the Healer would be "tanking" it.
Also if you had a DPS tanking it they wouldn't be taking the 350 dps that a warrior would... it would be closer to 400-450+ (because of armor and what not) and they wouldn't be able to hold threat - So point is Warrior is best option for 4 man dungeons but beyond that it is very hard to justify having a warrior in the group.
Sadly i had to do Titan on my warrior in the DPS role. Was just too hard to convince anyone to stay with a warrior tank - And I ended up averaging 146 DPS for the fight (with ifrits axe), i was 3rd dps behind the 2 bards that already had relic weapons( they had 185 dps and 160 dps avg for the fight).
Last edited by Derza; 10-08-2013 at 01:48 AM.


That would not work. Something that is doing 350dps (referenced above) would be doing a much higher amount to any one of the dps or caster classes due to armor, mitigation, cool downs, etc, and they wouldn't be able to hold enmity, which is more important.
I have been a proponent of a WAR buff for a while, if they could bring that break even point up to something like 450dps would that make a difference? And to my other point, are there any fights where the boss doesn't hit extraordinarily hard, but does a lot of AE damage in Coil?
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