Quote Originally Posted by Terabyt3 View Post
Until WAR's main form of mitigation scales according to incoming damage instead of static they will never be on par with each other. WAR will out tank PLD if the incoming dps is below a certain level. Once the incoming dps gets above that level PLD starts becoming more effective.
Are there fights that exemplify this attribute of WAR? i.e. the main boss doesn't hit extremely hard but there are a ton of AEs and healers need to focus on healing the group instead, and the WAR uses his self healing to out-tank the PLD with low income damage? Or is the Coil and other end-game progression linear in the sense that the only increasing difficulty is "mob hit harder, more hp". I'm leveling up a WAR now as my FC is a little behind me overall in progression, so I haven't cracked Titan yet, much less been to Coil.