Quote Originally Posted by Kitru View Post
Both strategies still get less than was a PLD gets by just standing around, which is what I'm guessing is your point.
Right, I'm just saying that the nature of the "strategy" is just playing should-have-rolled-PLD. Eliminating IB for burst mitigation leaves you with no real burst mitigation to speak of -- you seriously just eat hits and recover 15% more HP all day compared to PLD's effective 25%. Infuriate's 60-second cooldown means that you get a negligible HP boost from IB when you can use it. Your only remaining effective burst mitigation is ToB, and that's 120s CD and a rather small effect. What you are if you do that is a gimped PLD with no burst mitigation, identical eHP, and lower effective recovery. If you use this strategy at all, you've already accepted that WAR is hopelessly gimped in endgame content and are playing it as close to PLD as possible. Yet, somehow, the poster is off pretending that WAR is balanced because he used a strategy as near to gimped PLD as you can get.