Like i've said in a few other threads the whole shield thing is just an easy way out and stil doesnt alleviate the problem.

That problem is that WARs main form of mitigation is self healing. and that mitigation is STATIC. Regardless of if you are fighting a doormouse or titan or cacadeus, with the perfect rotation you will always heal for x ammount.

PLD's on the other hand mitigate a % of incoming damage. Because % scales with the ammount of incoming damage against a doormouse it will be relitavley little mitigation. Against cacadeus though it will be far greater.

Until WAR's main form of mitigation scales according to incoming damage instead of static they will never be on par with each other. WAR will out tank PLD if the incoming dps is below a certain level. Once the incoming dps gets above that level PLD starts becoming more effective.

Defiance needs to scale self healing based on incoming damage. Do that and WAR is fixed and can tank anything PLD can without extra healing. The difference being PLD is proactive and war is reactive. WAR has to through out those abilities to get his health back (Hence the 25% hp boost for defiance to allow him to take a hit and still be standing). Bloodbath, IB, Thrill of battle need to scale on incoming the same as PLD's cool downs do. Storms path needs to scale to reflect the ammount of damage being blocked by a pld. Instead of fixed numbers. Thats whats causing war problems right now