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  1. #11
    Player
    antiviolence's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    58
    Character
    Plushiee Porschie
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Taemek View Post
    OH NOES, I am a low level, I can't possibly know what I am talking about......on my alt however, different story.

    Since we are going to play the linking game:

    http://forum.square-enix.com/ffxiv/t...=1#post1379515

    http://forum.square-enix.com/ffxiv/t...=1#post1380620

    These two posts respectively point out the difference in mitigation is negible and there is many more to support it with hard numbers.

    Now, show me that Warriors are only doing 6-10% DPS more then a Paladin.
    Could you post on your 'hidden' main char? I can't wait

    Also, there are a ton of threads/posts in the Tank Roles board that explain everything you THINK you know.
    (8)

  2. #12
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    As above Taemek WARs mitigation is static. PLD's variable and % based.

    Once incoming DPS is higher than a certain threshold (people have this around 450~ mark) PLD becomes a better tank as it mitigates more.

    Currently titan and coil are above the 450~ incoming DPS making WAR less effective at tanking by a big margain.


    Because its static mitigation against variable this will ALWAYS be the case. I'm not saying make them the same but I do want both tanks to be viable for everything. PLD proactive, WAR reactive.

    WAR DOES NOT PUT OUT MORE DPS! Stop saying this. It's a lie. In fact testing has shown that if you have a WAR and a PLD in same Party then a PLD will out DPS teh WAR because PLD benefits from the storms eye debuff too.

    Go back, do some research it's all out there bud and the maths don't lie!

    WAR self healing needs to scale in time with incoming dps or there will always be an imbalance!
    (1)

  3. #13
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Honestly, Tera's right. Our health pools allow us to survive large chunks of damage that aren't mitigated as they happen, but our current heals are static and not enough to compensate when the DPS increases. Even if it were JUST Inner Beast that healed based on % that would help a ton for our survivability. It's not like any of our self heals, even combined, need to heal us fully - just enough to make up for the damage already mitigated by PLD. There are other fixes that need to be done, but I think this would even out the two tank classes and make it a choice between what they intended both tanks to be... rather than "do you want to be the tank that can make it to Turn 5 in i70 or the one that becomes stressful for your whole party after Titan HM?" This would also make both classes different enough to stand out without making WAR too much like PLD as our mitigation would be reactionary and PLD's mitigation would be at a baseline and cycling cooldowns.
    (0)

  4. #14
    Player
    wonka11's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Furious George
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    The only problem: Warrior self heals don't scale as they should when receiving high amounts of damage.

    Fix? Increase self heals based on damage taken in last 5 seconds, with a baseline amount set.

    Not a hard concept.
    (0)

  5. #15
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Exactly my pint wonka and that's the suggestion I put forward as the first post on questions for the next letter from the producer!

    I live WAR. I love reactive tanks. But it needs to scale or there will always be an imbalance.
    (0)

  6. #16
    Player
    Kal-El's Avatar
    Join Date
    Aug 2013
    Posts
    379
    Character
    Kal El
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Taemek View Post
    The notion that Warriors want the same amount of mitigation as a Paladin is a joke, not only is the difference negible, it is a downright slap in the face to those who play Paladins and before you cry me a river that I play a Paladin, I play a Warrior.

    Now that being said the hierachy of it goes like this:

    Warrior = More HP to compensate the migation difference to a certain point. More DPS mechanically.
    Paladin = More mitigation due to the use of a shield. Less DPS mechanically.

    Warriors need to stop crying to be on par with Paladins, if you want to do that, drop your DPS. sacarfice your DPS cooldowns for survivability cool downs.
    Sorry I love my WAR but everything you said there is false. Sacrifice DPS cooldowns?!?

    You have no idea what you're talking about.
    (3)

  7. #17
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kal-El View Post
    Sorry I love my WAR but everything you said there is false. Sacrifice DPS cooldowns?!?

    You have no idea what you're talking about.
    I think he means berserk maybe? Which is not as good as fight or flight... lol

    It's clear he has no evidence and is blind to any of the research done on the matter so far.
    (1)

  8. #18
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    272
    Quote Originally Posted by Tzukuma View Post
    ...make excess heals from IB become a shield so WAR isn't 100% useless compared to PLD.
    How about WAR's stop blowing their wrath on IB?

    IB is only used when you have infuriate up to instantly restore your 5 stacks. It's easy if you think about active mechanics instead of going to excel spreadsheets.
    (1)

  9. #19
    Player
    Krystar's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Krystar Arenvalkyria
    World
    Behemoth
    Main Class
    Blacksmith Lv 50
    I have WAR and PLD both at 50, played both quite a bit, HM Titan and beyond. WAR is quite a lot of fun but ultimately not very rewarding, it became too much when it really felt like I was just holding back the ground wasting more GCD's on the healers and in coil they just take too much more damage. Yes you can do up to Turn 5 with a WAR, but honestly that's up to your healers more than your actual ability and says more about the healers in your group. For a while I thought it was just people whining but then switching to PLD and watching another WAR tank with even better gear than me just get butchered in Turn 1/2 really solidified my decision to stick with PLD till WAR gets some improvements.

    The reason WAR doesn't do well in end game is their scaling is based off THEIR damage, not the mobs damage. When bosses are auto-attacking you for 1.5-2.4k that Inner Beast crit ain't gonna do crap. WAR needs self-healing based off max HP and scale with that, as well as some other changes.
    (0)

  10. #20
    Player
    Tzukuma's Avatar
    Join Date
    Oct 2013
    Posts
    32
    Character
    Tzukuma Lieu
    World
    Malboro
    Main Class
    Marauder Lv 50
    just editted OP, i say check it out and give me your thoughts.
    (0)

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