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  1. #1
    Player
    Ex-SOLDIER's Avatar
    Join Date
    Dec 2011
    Location
    Ul ' dah
    Posts
    46
    Character
    Angelos Cloudreaver
    World
    Masamune
    Main Class
    Gladiator Lv 50

    Class Role-locking

    In the many MMOs Ive played over the years FFXIV is the first to lock in a certain character class to a specific role. Every class is a cookie cutter copy of the next guy's. For example, I love the whole Paladin theme , concept, general defensive Sword/Shield combat style. But I do not like tanking. In my previous MMO, DDO I played a Paladin and in DDO there are many ways to build characters. A Paladin can be anything from a DPS to a Tank (Or as we call them Intimitanks) to a DPS to a backup healer. It worked out, well and personally i liked it. I am the kind of player that likes to DPS, but I do so in a defensive manner. By reducing the damage dealt to me with Armor and a Sheild but maximizing my DPS potential with a sword in hand and very high strenght stats. Sadly, in FFXIV I am obligated everytime I party as a Paladin to be a tank. I just think that classes should have multiple build types to make a guy who just wants to DPS with a sword can do so if he chooses.
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  2. #2
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    I believe when you make your own party, you can play it how ever you want, but in the DF, you are set to not gimp the party.
    (0)

  3. #3
    Player
    Ex-SOLDIER's Avatar
    Join Date
    Dec 2011
    Location
    Ul ' dah
    Posts
    46
    Character
    Angelos Cloudreaver
    World
    Masamune
    Main Class
    Gladiator Lv 50
    Oh rly, I wasn't aware of that. I thought it was required to have 2 DPS, 1 Tank and 1 Healer. this gives me renewed hope
    (0)

  4. #4
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,265
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    The thing is, throughout the FF series, PLD has always been about high defense, low attack and defending the rest of the party (Cecil Harvey in FFIV is the archetype for the Job in the series), in other words, a tank.

    So hence why it's role locked in FFXIV - it's always been a tank and always will be. The DD opposite to PLD in the FF series is the Dark Knight, or DRK as it was known in FFXI. High damage, low defense (and even some mastery of black magic). Both Paladin and Dark Knight traditionally wield swords so they're effectively two sides of the same coin.

    Unfortunately, Dark Knight isn't in the game yet so basically you're out of luck if you want to play a DD swordsman role. You could always try DDing in a party, but your other party members will expect you to tank as that's what you're there for.
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    Last edited by Enkidoh; 10-06-2013 at 08:06 PM.

  5. #5
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    The "holy trinity" of Tank, Healer, and DPS is a very restrictive and rigid model that is unforgiving to those who wish to deviate from it. It may have been a necessary evil in the early days of MMOs, but in my opinion it has become stifling, and is more of a burden than it's worth. Most current MMO developers still rely on it like a crutch, for lack of imagination -- but it can directly contradict the introduction of new battle mechanics and creative reworkings of what traditional "classes" mean.

    For example, cross-class skills in FFXIV have tremendous potential and are tons of fun to experiment with in the early game. Arcanist's "Physick" is a healing spell that is exactly as potent as the Conjurer's "Cure," and when you cross-train Protect and Raise as well, there's little reason they can't be a main healer. Once Topaz Carbuncle becomes available, they can tank as well. It's a lot like the skill systems people enjoyed in such games as FFV and FF Tactics, where you can borrow heavily from multiple classes you've trained in, and experiment to create your own effective class combinations.

    But because such possibilities clash with the role-based structure that Duty Finder depends on, these features get phased out quickly. Once Jobs become available, you can pretty much kiss cross-class skills goodbye entirely, for all intents and purposes. I consider it an awkward and "un-FF" direction to take the Job system.

    As a Summoner, I have like 6 skills I can use from other classes. Half of them are from Thaumaturge, which I need to level to become a SMN in the first place. The other 3 are (quite arbitrarily) from Archer, and one of them is an ability that increases dexterity and physical accuracy for some reason. It's absurd. Why not let me take something I want, rather than make up some rule that "Summoners get Archer skills, and that's that"?


    Quote Originally Posted by Enkidoh View Post
    The thing is, throughout the FF series, PLD has always been about high defense, low attack and defending the rest of the party (Cecil Harvey in FFIV is the archetype for the Job in the series), in other words, a tank.
    For the sake of argument, Cecil deals insane damage as a paladin in FFIV, and the usefulness of his Cover ability is limited at best (I don't think I ever used it). I believe paladins in Final Fantasy Tactics Advance are quite strong attackers as well. Besides that, most main-series FFs don't even have true "paladins," and most single-player JRPGs have no concept of "aggro" whatsoever, and thus no concept of actively "tanking."
    (0)
    Last edited by Fyrebrand; 10-07-2013 at 03:20 AM.

  6. #6
    Player
    Samurninsai's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    38
    Character
    Ramza Beoulve
    World
    Hyperion
    Main Class
    Lancer Lv 50
    You know, this game would be 100% better, if they had used Final Fantasy: Tactics character system. Get items, master abilities, use abilities on any class. They have spirit binding, which is the same concept without the ability. Bummer HUH!
    (1)

  7. #7
    Player
    Samurninsai's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    38
    Character
    Ramza Beoulve
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Enkidoh View Post
    The thing is, throughout the FF series, PLD has always been about high defense, low attack and defending the rest of the party (Cecil Harvey in FFIV is the archetype for the Job in the series), in other words, a tank.


    For the sake of argument, Cecil deals insane damage as a paladin in FFIV, and the usefulness of his Cover ability is limited at best (I don't think I ever used it). I believe paladins in Final Fantasy Tactics Advance are quite strong attackers as well. Besides that, most main-series FFs don't even have true "paladins," and most single-player JRPGs have no concept of "aggro" whatsoever, and thus no concept of actively "tanking."[/QUOTE]

    Cecil starts as a Dragoon, then becomes a Paladin. I remember this well, but I thought he was more a caster. Not so much a tank, as a NUKE caster. He was tanky, still DD in the end.
    (1)

  8. #8
    Player
    Ex-SOLDIER's Avatar
    Join Date
    Dec 2011
    Location
    Ul ' dah
    Posts
    46
    Character
    Angelos Cloudreaver
    World
    Masamune
    Main Class
    Gladiator Lv 50
    I think one of the paramounts of the FF Series are greatswords as well. FF7's cloud did it best. And though he could endure a stupid amount of damage he was a heavy damage dealer. Something like what cloud , squall or heck Auron would be a nice DPS swordsman role.
    (0)


  9. #9
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    Quote Originally Posted by Samurninsai View Post
    Cecil starts as a Dragoon, then becomes a Paladin. I remember this well, but I thought he was more a caster. Not so much a tank, as a NUKE caster. He was tanky, still DD in the end.


    Cecil was never a dragoon. The fact that you say "I remember this well" makes it even more absurd.

    He was also not a "nuke caster," whatever that means, as he had no offensive magic. I don't even understand what you're saying...
    (2)