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  1. #1
    Player
    Aldwin's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Aldwin Aybara
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50

    A few ideas to add depth...

    A few ideas I had about adding depth to the game.

    First, crafting. I feel like they aren't really used right now, aside from relic weapon quests. I'm curious why something like, max level abilities weren't added for each craft? Maybe an alchemist at level 50 could dye gear, not everyone on their own. You would need to interact with other players to get things you wanted. The same goes for endgame gear. Why not have almost everything come from mats? 800 tombs of mythology gets you a material that a level 50 blacksmith can turn into your Valor Surcoat ect.. Or an armorer needed to add material slots to gear. It would make each class seem unique imo.

    Also, max level class skills. I really like the cross class skills, but there needs to be more of them, and more significant ones as well. It would be nice to add some level 50 conjurer skills to say a blackmage. That would add some significance to having conj at 50 while playing another class.
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  2. #2
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    As the game grows, more CrossClass (CC) skills will be added.

    We've already been informed they have a Scout CLASS they intend to Release. If this is no the Musketeer CLASS, then that means we will have at least 2 New Classes.

    They have mentioned the addition of Advanced Jobs. These may be jobs that require 2 jobs or require 1 base CLASS and 2 sub CLASSes. They have also mentioned planning to add more Jobs to existing classes, including having mentioned things like Dark Knight, which would be a DPS role off of one of the TANK roles.
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