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  1. #1
    Player
    Praqzis's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    P'raxis Tia
    World
    Adamantoise
    Main Class
    Conjurer Lv 50

    Macro - Replacing sign on a target for sleep?

    I'm trying to create a macro that marks a target with the ignore1 sign and let's the party know the target is sleeping. I have this:

    /micon Repose
    /mk ignore1 <t>
    /ac Repose <t>
    /p Sleeping <t>

    The problem is if the tank has already marked the enemy with something like attack3. In that case, my "/mk ignore1 <t>" doesn't replace the attack3 sign with ignore1, it simply removes the attack3 sign. Then the target is sleeping but has no mark on it .

    Currently, I just recast the macro to get the marking and then take a step to stop the Repose cast. This is obviously far from ideal. But I can't figure out how to fix it :/. I've tried "/mk off <t>" before marking, but that doesn't make a difference either.
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  2. #2
    Player
    Althire's Avatar
    Join Date
    Sep 2013
    Location
    Liverpool (UK)
    Posts
    112
    Character
    Althire Jacob
    World
    Odin
    Main Class
    Conjurer Lv 36
    Maybe just.
    /micon Repose
    /mk ignore1 <t>
    /mk ignore1 <t>
    /ac Repose <t>
    /p Sleeping <t>

    But not at pc so can't check?
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  3. #3
    Player
    Praqzis's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    P'raxis Tia
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Althire View Post
    Maybe just.
    /micon Repose
    /mk ignore1 <t>
    /mk ignore1 <t>
    /ac Repose <t>
    /p Sleeping <t>

    But not at pc so can't check?
    Ah, good idea. I'll try that. I hadn't tried it because I assumed in the case there wasn't a sign on the target already, the second ignore1 would just remove the previous one.
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  4. #4
    Player
    Althire's Avatar
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    Sep 2013
    Location
    Liverpool (UK)
    Posts
    112
    Character
    Althire Jacob
    World
    Odin
    Main Class
    Conjurer Lv 36
    It may remove it on one that does not already have a target but I assume it would work for the tank one so just make two macros and use accordingly
    (0)