Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12
  1. #1
    Player
    Rivienne's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36

    Question on group dynamics in Qarn

    So I have had far more failed attempts at Qarn than any other dungeon, and I am trying to work out why. I know I am part of the problem in some groups, but not others, but that isn't the real question.

    Why does it seem like certain job combinations are so incapable of beating different bosses in this dungeon?

    I ran one group: WAR, BRD, SMN, who spent most of the time on the Teratotaur. No problems with trash, no problems with golem, never made it to the final boss because we ran out of time.

    Another group I ran: PLD, SMN, BLM had no problems with Teratotaur, no problems with most trash but had a few ko's to the bees. But never made it past the golem, constant wipes, take out the soulstone just to have another spawn immediately before any real damage could be done to the golem itself.

    One group: WAR, MNK, MNK had roughly equal difficulties with each boss, one wipe first(my fault), two wipes second (my fault), 2 wipes last (and both on me).

    There were a few others that I don't recall as well, but it seemed the same, different groups, faired very differently with each boss. Only the WAR/MNK/MNK could I say should have had no problems and what ones there were, were on me, not the overall group.

    I am wondering if it relates to damage output, speed, and how much damage is taken by each class, but I am wondering if someone else can better help explain it to me.

    How much of this is the dungeon, how much the jobs, and how much strategy? I would think that if you could take the right approach, any group should be able to do it, but perhaps the strategy needs to be tailored to the specific weaknesses and strengths of each job? Anyway, I could keep going, but just wondering if others could help shed some light on this.
    (0)
    Last edited by Rivienne; 10-05-2013 at 11:26 AM. Reason: typo

  2. #2
    Player
    Zetor's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Zaphir Kalaphir
    World
    Faerie
    Main Class
    Conjurer Lv 50
    I ran Qarn twice so far: once as a random DF pug that actually paired me with a premade group from another server (pld, blm, drg), and once with a tank from my FC and two DF pugs (pld, brd -> blm, brd).

    First attempt consisted of a lot of wipes on the first boss mostly due to bees not dying in time as well as some tank deaths on bee trash, then we ran out of time while killing the golem.

    Second attempt was smooth as silk (we 3-manned a lot of the trash because one of the bards decided to just leave after the golem "so long suckers, I got my hunting log entry"), finished with about 60 mins to spare, the only death was the same bard dying to doom on the first boss. It seemed to kill everything SIGNIFICANTLY faster than the first group, but I don't think that's purely due to class choices.

    This isn't a big enough sample size to draw any conclusions from, though I'll say that from my (healer's) perspective it seems to favor ranged damage dealers because they can very easily target-switch to adds that need to be burned down fast, e.g. bees and the jurors / verges on the last boss.
    (1)
    Last edited by Zetor; 10-05-2013 at 02:53 PM.

  3. #3
    Player
    valho's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    361
    Character
    Vita Rena
    World
    Tonberry
    Main Class
    Monk Lv 70
    You just need to have dps that does not have tunnel vision when they start dps-ing boss, grab adds as soon as it spawn and focus on it. I have always done this dungeon with my DRG, the other dps has been either a BRD or BLM
    (1)

  4. #4
    Player
    Calyanare's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Calyanare Vendaurel
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    I'm pretty sure this is more about the specific players involved rather than classes. Skill is definitely a factor, and gear can be an issue as well. It might be more trouble if both DDs are SMN, since they don't always have the best burst damage, but even that is probably doable with decently geared/skilled players.
    (1)

  5. #5
    Player
    BlossomRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Vali Bergthora
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    The first boss is, honestly, all about killing the bees.

    Doom, on its own, isn't really that hard to avoid.

    However, handling doom while you're also on a time limit to kill bees before they go all Final Sting on your group and cause a wipe, is insanely distracting, and requires DPS that... as someone above said, doesn't have tunnel vision.
    (1)

  6. #6
    Player
    Zeronic's Avatar
    Join Date
    Sep 2013
    Location
    Nijmegen
    Posts
    140
    Character
    Lenalee Luna
    World
    Odin
    Main Class
    Archer Lv 50
    First boss is a DPS check, since tanking it isn't hard, but you really need to kill bees asap. I tried to kill em asap, and first few tries were of no avail, until I realised that I should DOT bot bees first ( poison and windshot on bee #1. Same on bee #2 and continue normal rotation, finish other one off). This worked wonders and killed bees really fast. So you got to find a groove on how to kill those fast.
    Second boss is a healer check, since everyone WILL get hit. The Aoe should always be evaded but most people get the "Stay out of orange area" idea.
    Last boss is just learning patterns. Really easy, and to be honest, the only hard part should be the black boxes if you happen to miss one. And even then it is not wipe if you miss.
    (0)

  7. #7
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    I just came out of Qarn 5 minutes ago, run was smooth. Was my second run, I explained all the mechanics and things went well. My first run, a guy explained everything and we still wiped at 1st and last boss so it's all about what you understand, and a little strategy can help. Did it on my WAR instead of my PLD.

    1st boss is smooth once you get it. Tank positions the mob away from everyone so that it faces the farthest back tile ideally at the start. That way when the wasps spawns, he is close enough to hit flash. If he isn't it's not a big deal tbh, they die really fast when focused. DPS should be able to shred em so just make sure you guys don't die to doom. TBH never had an issue with the wasps, first times wipe were due to not understanding that the tile had to be orange to clear Doom. Wasps die so fast.

    Second boss is pretty simple but healers and DPS gotta realize he doesn't give a damn and will attack them. Once that shock is gone it should be fine, he'll return to the tank periodically and there are enough pauses on his assault on any one player that the healer can heal them or himself up. Just keep cool tbh. I don't really feel there is a strategy here, I grabbed aggro, positioned away from everyone, eventually he says "im going free lance" I say cool and just whack him anyways, healer pushes up bars accordingly.

    Final boss? On my 1st run the goof was me trying to pull avo, and kill Verges, and hold the boss. The thing that works best is for the tank to ignore all of that, all he needs to do is focus on the boss, he has no reason to do anything but hit the boss and dodge lasers. Anything else he does other then those two things is noise. DPS kills Verges, dps can lure the statues to the tiles, DPS dispels the traps. Put the mechanics all on the DPS hands and it'll go fine so long as they can dodge lasers. Creeping darknesses may sneak past the Tank or may not depending on stun resistance but it's all good, it doesn't do that much damage overall. If anything right before you go in, ask which dps wants to lure the statues to the tile. They technically can both do it, but it'll be easier to comprehend if you tell one person to pull em. Verges are just about if players know how to dodge.
    (0)
    Last edited by Hundred; 10-05-2013 at 03:50 PM.

  8. #8
    Player
    Brutallyn's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Brutallyn Brutalone
    World
    Cerberus
    Main Class
    Marauder Lv 50
    BL and then Qarn are a step up in difficulty after the first dungeons. Problem mostly is people new to the dungeon not understanding the mechanics of the fight, and focus on the boss. About always the fight is not about killing the boss, it is about taking care of the mechanics. Explaining up front, and in the fight helps.
    Also at this point in the character progression, you will find people that did a lot of fate farming, and about nothing else, so they come in with to low level gear. Which results in low dps, low hps, so in the case of Qarn, bees don't die fast enough, and people dropping from 1 AE.
    Sleep starts to get useful in here as well.
    i ran Qarn 6/7 times or so, all with pugs, and i've only once killed the first boss on the first pull.
    just keep it up.

    Brut
    (0)

  9. #9
    Player
    Caraway's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Shiloh Everlost
    World
    Jenova
    Main Class
    Marauder Lv 85
    Qarn is all about your DPS. This dungeon is pretty much all them from the first boss to the last.

    Bees need to be burned fast. You can take your good sweet time on the boss himself as long as you're dropping the bees before they hit with Final Sting.

    Golem's heart needs to be broken as quickly as possible to avoid him dashing all over the place and wrecking everyone. It threw me for a loop when he took off despite having full aggro on both Golem and Stone. But again it's primarily the DPS who have to make sure they take out the stone fast and then pound him down once he's stunned.

    Last boss is again all DPS because in truth the boss himself can be solo'd by the tank even without a healer (talking as a WAR on that one). The verges and the heads drop fast once a DPS is on them and then everyone can go back to the boss.

    So ultimately Qarn is a challenge to the DPS classes. It's a wake-up call that just hitting three buttons while focusing on one mob isn't going to be enough going forward. The tunnel-vision comment above is spot on.

    As for the best group I've found with this dungeon I've found the best DPS for it to be the Bards. Ranged DPS means they can keep pounding on the high priority targets while handling the encounter mechanics.
    (0)

  10. #10
    Player
    Nialle's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    334
    Character
    Nialle Velandieux
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Trash needs to be pulled at a fairly quick pace as well -- this gives you more buffer time at the bosses. I've been in groups where the timer ran out because the tank took ages between each trash pack and that really wastes your timer overall which you really cannot afford to do if you want to get done in time, especially if folks are new.
    (0)

Page 1 of 2 1 2 LastLast