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  1. #1
    Player
    Aeika's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    164
    Character
    Matty Kusuri
    World
    Brynhildr
    Main Class
    Reaper Lv 90

    Macros- Can (Macro A) trigger (Macro B)?

    I want to be able to have a list of executable commands, and in the end of the macro have it trigger a different macro.

    Is this possible?
    (0)

  2. #2
    Player
    fixitman's Avatar
    Join Date
    Aug 2013
    Posts
    194
    Character
    Fixitana Fortanceste
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    No, allowing this would likely open up a whole new world of exploits. I can think of many good uses for something like that, but I can think of more bad uses.
    (0)

  3. #3
    Player
    Aeika's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    164
    Character
    Matty Kusuri
    World
    Brynhildr
    Main Class
    Reaper Lv 90
    I see.
    Well, is there a macro to circumvent having to click Synthesize after every item I create?
    Im trying to craft large stacks of items, and clicking Synthesize 100 times is a bit, bleh :P
    (0)

  4. #4
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Aeika View Post
    I see.
    Well, is there a macro to circumvent having to click Synthesize after every item I create?
    Im trying to craft large stacks of items, and clicking Synthesize 100 times is a bit, bleh :P
    I don't know about a macro for it, but there is the bulk synthesis option. It depends, though, on whether you're synthesizing those 100 items for experience or because you need the result as an ingredient for something else you want to make. Bulk synthesis takes the tedium out of it and is slightly faster, but you get significantly less XP and it seems like a lower chance of high quality results (though I'm not certain of the later).
    (0)