Thank you for logic-bombing this properly on the first page.If I blow up a city, that city will no longer have a crime rate. This is a logical fallacy, and yours is the same. It's true, but it solves something through the auspice of Ellen Ripley: "It's the only way to be sure." No, it's just the course of easiest action, but as a solution it offers no benefit to the rest of the players.
Feel free to drop your mic before exiting stage next time.![]()
I think that community volunteers chosen by SE would be their best bet "like the GM system back in Everquest" these people would be in game playing and could have the ability to directly report these accounts spamming etc to SE for review to get the ban hammer at a much faster rate.
This will not stop the RMT, but it will stop the spam. Your not ever going to stop the RMT in these games, I have seen games like GW II and Neverwinter where the game itself had a RMT market for game currency, and there were still gold sellers.
Teleports, hacks, bots, are always an issue, and if first SE created a GM system they could focus their energy on creating monitoring systems for these types of third party programs.
Last edited by Jarlax; 10-05-2013 at 10:22 PM.
Actually economy can be saved in easy ways:
1) Ban RMT Spammers
2) Ban teleport hackers
3) Ban Bots
4) Institute better policies for countering future bots/hackers/spammers
5) institute better gil generators like in-dungeon mobs drop more gil.
economy fixed. The biggest step is 1 through 3. They really really really really need to start getting their ass in gear and banning the people that are ruining the economy by cheating. It's really whats driving me to stop playing. Not the toxic players, that I can ignore. The bots though are so overdone it's stupid.
Go look at how wow handles it, you almost never see spammers or hackers.
No matter what you do, a company will never be able to solve the RMT problem completely -and- keep your customers, the best that can really be done is to solve the problematic actions of the RMT employees; Such as the chat-dominating spam or the teleport hacks, ect.
For the most part, WoW has gotten it right on their anti-RMT actions.. they haven't stopped it completely, but they have curtailed the advertising and the exploits that the RMT community uses that the average player does not notice it's existence and/or is not effected by them; In the case they identify large amounts of gold being transferred, they investigate and take the time to see if it was really RMT instead of just applying the ban-hammer and and let CS sort it out (Ie. Did the person buy a level 90 epic sword from you for a million gold, or did you trade them some roast chicken).
Is Blizzard's system perfect? No.. but they've found a balance between policing the RMT and the quality of life for regular players. Square also needs to find this balance, and i hope they find it soon.
Last edited by frostmagemari; 10-06-2013 at 12:04 AM.
Grinding session? Some days I feel like I'm logging in for nothing more than a botter/gil-seller reporting session.Exactly right, i am going threw this very thing atm, this combined with the unbelievable amount of gold spammers is litteraly driving me from the game. I would prefer to actually "play" the game and not just log-in for another "grinding session". I understand that some work is and should be needed to acomplish certain things and i don't want anything given to me. But what is needed to craft your own gear is really over the top, add in the annoyance of the spammers and this game is not really worth the time investment needed to acomplish anything and it certainly is not worth the money, period.
I understand how important it is to report cheats but it disheartening to see the same ones out days or weeks after you reported them. And gil sellers now seem to be finding ways to bypass blacklists...
The only company that I know of, and made reference to in one of my other posts, that has a pretty good track record against RMT is CCP with Eve Online. Even they have a hard time trying to discern between legit player and RMT. They have an entire department, to my knowledge anyway, devoted to this and it's only a few people doing it. It's extremely hard and stressful to try and investigate so many people, to track every transaction that could be fraudulent. It's not as easy as some of you think it is. I'm not even educated in it, and I know it's nearly impossible to enact something that will protect players and punish evil-doers.
I don't know how SE has it's chat system designed, but apparently they can occasionally get a message through the blacklist by simply spamming the message constantly.Grinding session? Some days I feel like I'm logging in for nothing more than a botter/gil-seller reporting session.
I understand how important it is to report cheats but it disheartening to see the same ones out days or weeks after you reported them. And gil sellers now seem to be finding ways to bypass blacklists...
Here is how SE can fix RMT. They can sell fanstasia potions to players for IRL money, and then the player can then choose to either use the potion, or sell it on the market. Players who would buy gil from a 3rd party would then goto the SE store and buy the potion to sell for money instead of RMT websites. They could also sell game time cards to people, that can then be sold on the market to players who cant afford a subscription, but have plenty of gil to pay for one.
Since RMT would have to compete with SE, they would go out of business, because it would not be profitable enough for them.
Sounds like what 'murica did in the Vietnam War: "We had to burn down the village to save it."
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.