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  1. #211
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    yeah as i said i dont mind loading zones that much , we usually see it anyway while teleporting and are like 3-5s max ....
    (0)

  2. #212
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    The world that we have now, with massive seamless regions, but a lack of environmental variety.

    However I have to add, they should add some unique type of grass, or branch, log over the ground, unique plant, rock here and there. So it would not look all the same
    (1)

  3. #213
    Player

    Join Date
    Mar 2011
    Posts
    173
    A world that has smaller zones, with loading time in between zones, that allows the game to load a greater variety of textures per zone and give the artists more leeway to make the environments more detailed and less monotonous.
    (0)

    I'm not a troll I'm just the voice of truth :P

  4. #214
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Synthesis View Post
    The world that we have now, with massive seamless regions, but a lack of environmental variety.

    However I have to add, they should add some unique type of grass, or branch, log over the ground, unique plant, rock here and there. So it would not look all the same
    I'm sure they could do that if there weren't any PS3 limitations. This is the whole point of separating the maps into smaller zones. You can't have both variety and large maps. You need to consider the PS3 version, no matter how much you don't give a shit.
    (0)

  5. #215
    Player
    KorPoni's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    65
    Character
    Del Poni
    World
    Cactuar
    Main Class
    Lancer Lv 30
    Quote Originally Posted by Mack View Post
    Copy paste isn't the problem is the fact that everything looks dull and empty. Hell at this point I wish we had "recolored textures".
    Actually it's the combination of those two plus one other problem: monster camping is impossible to do because they're so spread out and inconsistent. You can't camp "dodos" because there may be 3 in one spot, but any more would be across the massive area somewhere else.
    (1)
    Kor Poni of Mysidia server.

  6. #216
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    We all ready have "loading zones". If you want to go from Thanalan to the Black Shroud, you hit a loading screen. Same thing with Coerthas and Thanalan/Black Shroud, etc.

    I would prefer smaller zones with loading screens over this, but I don't see why we can't have smaller zones that don't have loading screens. I understand that the textures are nice, but there are other MMOs with nice environments that have seamless zones, and there is a lot of variety between the environments. It's one of the few things that WoW does fairly well.
    (2)

  7. #217
    Player
    Miliant's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Miliant Ciou
    World
    Ragnarok
    Main Class
    Pugilist Lv 68
    Sorry, but there is no seamlessness in FFXIV. You sit through a loading screen every time you cross from Noscea to Thanalan, or Black Shroud, etc...

    Seamless means seamless. FFXIV is not seamless; it's just a game with huge areas separated by loading screens.
    (0)
    We'll take it into consideration.

  8. #218
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    heyo more long threads that involve the bland @$$ world we have. Don't expect a response ever though, the other ones in the 80page 800 reply range and they still havent gotten jack.

    I think its obvious 90% of the players would rather more unique zones then the crap they spewed so far.
    hey look...its that same rock formation....again....

    and just to put the point out there..
    http://www.youtube.com/watch?v=La9nLBfH44c
    http://www.youtube.com/watch?v=CA7GG...eature=related
    (0)

  9. #219
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I was in Cass Hollow the other day and usually I don't pay that much attention to the surroundings in it as it is not one of my favourite places to be. However as I was stood next to the node I noticed to big chunks of the scenery were exactly the same on different sides of the room. Well that started me off, then I started noticing loads and loads of things that were copy/paste. Literally the whole zone is built using just a few different pieces and then just copy pasted everywhere.

    I understand it's a cave, so what can you do with a cave but I never got that feeling in FFXI that everything was the same reused bits of map all over the zone. Needless to say as much as I didn't like Cass before I noticed all this, I dislike it even more so now.
    (0)
    Last edited by AlexiaKidd; 06-16-2011 at 09:31 PM.

  10. #220
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by AlexiaKidd View Post
    I was in Cass Hollow the other day and usually I don't pay that much attention to the surroundings in it as it is not one of my favourite places to be. However as I was stood next to the node I noticed to big chunks of the scenery were exactly the same on different sides of the room. Well that started me off, then I started noticing loads and loads of things that were copy/paste. Literally the whole zone is built using just a few different pieces and then just copy pasted everywhere.

    I understand it's a cave, so what can you do with a cave but I never got that feeling in FFXI that everything was the same reused bits of map all over the zone. Needless to say as much as I didn't like Cass before I noticed all this, I dislike it even more so now.

    most things in ffxi were also reused peices over and over, in fact most games use reused pieces over and over. I agree they need more variation, in large maps, and different maps, and different colors, but if you re going to look at the game looking for copy and paste you will find it, in droves, and not just this game, but most of the games created over the last 20 years.

    What has happened is you have lost your willing suspension of disbelief, and maybe you will never get it back. Even when they create new zones, and other such things you can be sure there will be copy and paste, its actually in general a very effective way of doing things, and if used well, can take a few pieces and make something more interesting.

    make no mistake though it was rampant and common in ffxi.
    (0)

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