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  1. #181
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    May 2011
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    Uldah
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    5
    This is an example of a seamless MMO:

    http://www.youtube.com/watch?v=yraYIpxxLoI
    (2)

  2. #182
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    Mar 2011
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    Ul'dah
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    Quote Originally Posted by Krym View Post
    This is an example of a seamless MMO:

    http://www.youtube.com/watch?v=yraYIpxxLoI
    The landscape looks really nice, love the island, although i hate the character models and the animations.
    (1)

  3. #183
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Mack View Post
    The landscape looks really nice, love the island, although i hate the character models and the animations.
    Yeah but that was just how a seamless MMORPG does it right. :P
    (1)

  4. #184
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    Join Date
    Mar 2011
    Location
    Ul'dah
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    1,847
    Quote Originally Posted by Rentahamster View Post
    Like this post if you want

    A world that has smaller zones, with loading time in between zones, that allows the game to load a greater variety of textures per zone and give the artists more leeway to make the environments more detailed and less monotonous.
    Yeah, I'll take variety over seemless; though I still only consider TBS to be the only area where there's a lot of copy/pasted assets (which even then, I've seen every terrain archetype out there to know one can only do so much in a game since it'll eventually become copy/paste work). I personally liked the idea of FFXI's zones anyways; what got me, like others, is what happened with the chat system upon zoning.

    Quote Originally Posted by AeraLucis View Post
    What's the point of a seamless world anyway when everyone just ports everywhere. Still have to sit through a loading screen half the time I go anywhere.

    Option #2
    Definitely.
    (0)

  5. #185
    Player
    Join Date
    May 2011
    Posts
    519
    Quote Originally Posted by Mack View Post
    The landscape looks really nice, love the island, although i hate the character models and the animations.
    Well that is kind of beside the point.

    Anyway, XLgames are in fact fixing their animations (they hired the guy from Red Dead Redemption just recently). But I dont think they will improve the character models, having said that.
    (0)
    Last edited by Vesperia; 05-30-2011 at 03:43 PM.

  6. #186
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    180+ replies and still no word from SE that they are even listening I think the poll is quite clear what the public thinks. All they've announced is that they'll do texture tweaks to the ps3 version nothing more.
    (0)

  7. #187
    Player
    Darkoon's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Luna Belle
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    The game is already "zoned". I went with option 2. Also, art style > polygon count. Look at Guild Wars 2, tell me it's not a beautiful game.
    (0)

  8. #188
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    Join Date
    May 2011
    Posts
    519
    Quote Originally Posted by Darkoon View Post
    The game is already "zoned". I went with option 2. Also, art style > polygon count. Look at Guild Wars 2, tell me it's not a beautiful game.
    "it's not a beautiful game"

    And im not just saying that to be contrary.
    (0)

  9. #189
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Vesperia View Post
    Well that is kind of beside the point.

    Anyway, XLgames are in fact fixing their animations (they hired the guy from Red Dead Redemption just recently). But I dont think they will improve the character models, having said that.
    I understand its to show how seamless works, but there is a compromise there imo...I don't think any machine can handle a completely seamless FFXIV with the graphics that game has now.
    (0)

  10. #190
    Player

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    Mar 2011
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    Uldah
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    994
    Quote Originally Posted by Mack View Post
    I understand its to show how seamless works, but there is a compromise there imo...I don't think any machine can handle a completely seamless FFXIV with the graphics that game has now.
    but.... FFXIV is high on graphics... but also not a seemless game, so what are you talking about? we still very much have zone lines like in FFXI, the zones are just massive this time.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

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