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  1. #121
    Player

    Join Date
    May 2011
    Posts
    2
    i think you don't have to be a programmer or need to have huge experience if you look at what other developers/companies are capable of, also cross platform (its nothing unusual). Thats why people using other games as examples. A lot of games playable on pc and ps3 made graphical changes to fit the ps3 or got improved to please the pc users.
    Agree, but i would help so, people don't try to compare apples with tomatos and ...
    dude, but seriously ... did i miss something? how many multi plattform mmo's do you know ?

    Rushing out a game that didnt change much from alpha to beta and stayed in beta at launch, and not listening to anythign the people in beta and alpha were telling them, has nothing to do with "US" wanting the game asap.
    Thats right, but at this point alpha/beta you can't really tell if you have a few people trolling the forums ... (keke) or if this is really the opinion of the majority of the players

    Usually its the management that wants to make money.
    Ok i agree on that with you ... and

    And they wanted to release it in a time where no other competitors released an mmo (at least not the "high-hope" mmos like tera, GW2, star wars, etc. )
    CONGRATS you figured out the evil basic strategy of placing a product in the market.

    How many people are crying about GW2, starwars, or none mmos like diablos to get released... and does that help?
    A good developer/publisher knows where a rushed game ends... its nothing new.
    Wrong DEVELOPERS != PUBLISHERS, yeah the devs know if there child can walk alone, publisher on the other hand .... ok thats another story, they are basicly driven by Numbers, players and release dates of other products. Besides some of these Anouncements are Part of the sales strategy.
    (0)

  2. #122
    Player
    Nevrath's Avatar
    Join Date
    Apr 2011
    Posts
    64
    Character
    Nevrath Vaarni
    World
    Ragnarok
    Main Class
    Paladin Lv 50
    You guys got the cheesecake all wrong. -.-
    This is not about all that anyways its about people somehow found a way to complain about the graphics of the most graphically advanced mmo out on the markets.
    I am able to understand almost any other complaining about of the many unfinished/flawed game mechanics but that....
    I guess we have some cases of people who just read the last page. :P

    The graphic is fine as it is. Its not perfect but the areas are damn impressive, even more if you have a clue of what you are looking at. :3
    (1)

  3. #123
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Depends on how long the load screens are.
    (0)

  4. #124
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Legba View Post
    Agree, but i would help so, people don't try to compare apples with tomatos and ...
    dude, but seriously ... did i miss something? how many multi plattform mmo's do you know ?



    Thats right, but at this point alpha/beta you can't really tell if you have a few people trolling the forums ... (keke) or if this is really the opinion of the majority of the players



    Ok i agree on that with you ... and



    CONGRATS you figured out the evil basic strategy of placing a product in the market.



    Wrong DEVELOPERS != PUBLISHERS, yeah the devs know if there child can walk alone, publisher on the other hand .... ok thats another story, they are basicly driven by Numbers, players and release dates of other products. Besides some of these Anouncements are Part of the sales strategy.
    choices have to be made, play the game, go to black shroud, and ask your game dev level designer friend if black shroud has a good level design. It doesnt using the same peices that they copied, they could have made a way more interesting map. Nobody who plays games is unknown to copy and paste, one of the keys to good level design is how to make it all interesting when combined.
    Even beyond that though, its a bad idea to have such large zones with so little differention in vastly different parts of the map.
    Having the same honeycomb like repetive forest design could theoretically been a good design for 1/5th of the black shroud map, but for 80%? thats foolish. They could have used the stream blocks to create a part of the map that has one huge stream you could follow for a long distance. They could have used the overhang topside to create a long large overhang of an open area. They could have used trees in the actual fields of movement to create more of a forest feel.
    Copy and paste is fine, poor execution of said copy and paste is the problem.
    (1)

  5. #125
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    Copy and paste is fine, poor execution of said copy and paste is the problem.
    This is also one of the important points that needs to be emphasized.

    The fact that other games use copy paste techniques is perfectly fine. It's one of the ways to optimize the game. However a lot of other games do it far more subtly and skillfully to make it not so obvious.

    FF14's copy paste is pretty obvious.

    Perhaps if somehow they are able to refine their techniques so we can have the desired "option 3": seamless + varied at the same time....
    (1)

  6. #126
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Nevrath View Post
    You cant now how to make a good cheesecake if you never made one, never saw an oven, never saw a tool to mix up dough and dont know what the indegridients are.
    I didnt knew you work for SE and actually saw live whats going on there at release. You FEEL like they didnt listen to you. You THINK you know what the release criteria are. But here you are and dont even try to learn about it before you state such things you can impossibly know.

    Do you even know which kind of people count as the "managment"?

    *edit*: But still you can know how a cheesecake looks and love to eat it. :P
    >.> mmhmmm cheesecake <.<


    brb!
    (0)

  7. #127
    Player
    Healingwind93's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    15
    Character
    Kurokku Nuromuro
    World
    Exodus
    Main Class
    White Mage Lv 60
    I have no problem with either as long as its done well ^.^
    (1)

  8. #128
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Mack View Post
    Sweet I had no idea tbh I thought the entire map was almost filled out but looking at it again I can see room for 3 or 4 more zones.
    Link to this map please?
    (0)

  9. #129
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alzelia View Post
    Link to this map please?
    http://ffxivarchives.com/uploads/127...1_4_110699.jpg
    (1)

  10. #130
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    My qualm with smaller zones with loading screens is that in a way it somewhat trivializes the need for mounts. If you look at how it was done in XI, the devs were bent on making player-owned chocobos inconvenient and inefficient because if you made the mounts reliable and always there, people would begin to realize how small the zones are from zoneline to zoneline. Rentals also make a lot more sense with smaller zones because they don't justify player-owned mounts.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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