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  1. #1
    Player
    Nakiamiie's Avatar
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    Apr 2011
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    Limsa Lominsa
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    Maelina Sylfei
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    Hyperion
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    Conjurer Lv 64
    I vote for:
    "The world that we have now, with massive seamless regions, but a lack of environmental variety."
    and add more game objects to increase variability of the seamless regions.

    I don't want to give up seamless feature.

    EDIT: isn't there a technology out there that allows to change texture maps seamlessly? Like, instead of loading 1 big data file, load many smaller files and swap them in memory as the player moves around?? This would allow for seamless zones with lots of variability.
    (0)
    Last edited by Nakiamiie; 05-12-2011 at 08:12 AM.
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  2. #2
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    Join Date
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    Ul'dah
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    Quote Originally Posted by Nakiamiie View Post
    I vote for:
    "The world that we have now, with massive seamless regions, but a lack of environmental variety."
    and add more game objects to increase variability of the seamless regions.

    I don't want to give up seamless feature.

    EDIT: isn't there a technology out there that allows to change texture maps seamlessly? Like, instead of loading 1 big data file, load many smaller files and swap them in memory as the player moves around?? This would allow for seamless zones with lots of variability.
    Well you would think but SE wanted FFXIV to look so far ahead of its time that they bit off more than they can chew. Of course everyone would want seamless zones that vary as you run certain distance, heck for the 3 months I played WoW I remember *that* game even had this, they hardly had any loading screens, although it looked ugly it was still there.
    (1)
    Last edited by Mack; 05-12-2011 at 08:19 AM.

  3. #3
    Player
    Nakiamiie's Avatar
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    Maelina Sylfei
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    Hyperion
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    Conjurer Lv 64
    Quote Originally Posted by Mack View Post
    Well you would think but SE wanted FFXIV to look so far past that they bit off more than they can swallow. Of course everyone would want seamless zones that vary as you run certain distance, heck for the 3 months I played WoW I remember *that* game even had this, they hardly had any loading screens, although it looked ugly it was still there.
    True, that's what I thought when I played WoW too.
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  4. #4
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Nakiamiie View Post
    I vote for:
    "The world that we have now, with massive seamless regions, but a lack of environmental variety."
    and add more game objects to increase variability of the seamless regions.

    I don't want to give up seamless feature.

    EDIT: isn't there a technology out there that allows to change texture maps seamlessly? Like, instead of loading 1 big data file, load many smaller files and swap them in memory as the player moves around?? This would allow for seamless zones with lots of variability.
    Can't have it both ways. This is a hard choice for the purposes of the thought-experiment. Seamlessness or variety, which do you hold higher in regard?
    (0)

  5. #5
    Player
    Jennestia's Avatar
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    Gridania
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    Kanikou Escaflowne
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    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by Rentahamster View Post
    Can't have it both ways. This is a hard choice for the purposes of the thought-experiment. Seamlessness or variety, which do you hold higher in regard?
    You can have it both ways, just with XIV it may not be possible (It's going to be a PS3 title), but they have expressed interest in changing up the current zones in various ways.
    (1)

  6. #6
    Player
    Rentahamster's Avatar
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    Quote Originally Posted by Jennestia View Post
    You can have it both ways, just with XIV it may not be possible (It's going to be a PS3 title), but they have expressed interest in changing up the current zones in various ways.
    Yes, I know that in an ideal game engine you can have it both ways (lots of other games do this), but for the purposes of the thought-experiment and to get an idea of what players want more, we need to have this be an either-or decision.
    (0)

  7. #7
    Player
    viion's Avatar
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    Sky Box
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    Ragnarok
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    Marauder Lv 90
    Quote Originally Posted by Nakiamiie View Post
    I vote for:
    "The world that we have now, with massive seamless regions, but a lack of environmental variety."
    and add more game objects to increase variability of the seamless regions.

    I don't want to give up seamless feature.

    EDIT: isn't there a technology out there that allows to change texture maps seamlessly? Like, instead of loading 1 big data file, load many smaller files and swap them in memory as the player moves around?? This would allow for seamless zones with lots of variability.
    You should Lookup on youtube about a game called FUEL.

    it currently has the biggest world in a game, (even over MMORPGS). It even got in the guiness book of records. Anyway to a short story, they developed a very nice system that creates the land on the fly, it'll be the same but its not stored in files as a mesh but instead as a string of data, a morph file. Andas you travel a long it generates the land. This makes it seemless and its extremely unrepeated. Its so good at what it does, that if they made the map per mesh in traditional ways it would be over 300GB. A little to big for an xbox/ps3/pc game haha.

    This type of technology would be good in an mmorpg.
    (0)

  8. #8
    Player
    Jennestia's Avatar
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    Kanikou Escaflowne
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    Sargatanas
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    Quote Originally Posted by viion View Post
    You should Lookup on youtube about a game called FUEL.

    it currently has the biggest world in a game, (even over MMORPGS). It even got in the guiness book of records. Anyway to a short story, they developed a very nice system that creates the land on the fly, it'll be the same but its not stored in files as a mesh but instead as a string of data, a morph file. Andas you travel a long it generates the land. This makes it seemless and its extremely unrepeated. Its so good at what it does, that if they made the map per mesh in traditional ways it would be over 300GB. A little to big for an xbox/ps3/pc game haha.

    This type of technology would be good in an mmorpg.
    As long as said Technology isn't on a console MMORPG as consoles can't generate a unique world endlessly for MMOs, there will be a limit and even repeats unless the console suddenly has unlimited memory since to most people, they won't notice it, but to people always trying to find faults, they'll notice the design technique eventually.

    Remember, a lot of XIV's issues comes with needing to being made for the console as well, and they can't make both versions so different there's incentives to play on one platform over the other, it's literally designed with the PS3's limits in mind (even the MMOs on the PS3 currently has issues in one area or the other.) So tanaka was correct about the memory management being why they used c/p more than other MMOs.
    (1)
    Last edited by Jennestia; 05-12-2011 at 10:32 PM.

  9. #9
    Player
    viion's Avatar
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    Sky Box
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    Ragnarok
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    Quote Originally Posted by Jennestia View Post
    As long as said Technology isn't on a console MMORPG as consoles can't generate a unique world endlessly for MMOs, there will be a limit and even repeats unless the console suddenly has unlimited memory since to most people, they won't notice it, but to people always trying to find faults, they'll notice the design technique eventually.

    Remember, a lot of XIV's issues comes with needing to being made for the console as well, and they can't make both versions so different there's incentives to play on one platform over the other, it's literally designed with the PS3's limits in mind (even the MMOs on the PS3 currently has issues in one area or the other.) So tanaka was correct about the memory management being why they used c/p more than other MMOs.
    Hmm I dont get your post too much, did you look into FUEL? The game is on all platforms.
    (0)

  10. #10
    Player
    Jennestia's Avatar
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    Kanikou Escaflowne
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    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by viion View Post
    Hmm I dont get your post too much, did you look into FUEL? The game is on all platforms.
    "FUEL" isn't an MMORPG, it's also a different genre if it's the racing/exploring hybrid game I'm thinking of.
    (0)

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