choices have to be made, play the game, go to black shroud, and ask your game dev level designer friend if black shroud has a good level design. It doesnt using the same peices that they copied, they could have made a way more interesting map. Nobody who plays games is unknown to copy and paste, one of the keys to good level design is how to make it all interesting when combined.
Even beyond that though, its a bad idea to have such large zones with so little differention in vastly different parts of the map.
Having the same honeycomb like repetive forest design could theoretically been a good design for 1/5th of the black shroud map, but for 80%? thats foolish. They could have used the stream blocks to create a part of the map that has one huge stream you could follow for a long distance. They could have used the overhang topside to create a long large overhang of an open area. They could have used trees in the actual fields of movement to create more of a forest feel.
Copy and paste is fine, poor execution of said copy and paste is the problem.




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