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  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Legba View Post
    Agree, but i would help so, people don't try to compare apples with tomatos and ...
    dude, but seriously ... did i miss something? how many multi plattform mmo's do you know ?



    Thats right, but at this point alpha/beta you can't really tell if you have a few people trolling the forums ... (keke) or if this is really the opinion of the majority of the players



    Ok i agree on that with you ... and



    CONGRATS you figured out the evil basic strategy of placing a product in the market.



    Wrong DEVELOPERS != PUBLISHERS, yeah the devs know if there child can walk alone, publisher on the other hand .... ok thats another story, they are basicly driven by Numbers, players and release dates of other products. Besides some of these Anouncements are Part of the sales strategy.
    choices have to be made, play the game, go to black shroud, and ask your game dev level designer friend if black shroud has a good level design. It doesnt using the same peices that they copied, they could have made a way more interesting map. Nobody who plays games is unknown to copy and paste, one of the keys to good level design is how to make it all interesting when combined.
    Even beyond that though, its a bad idea to have such large zones with so little differention in vastly different parts of the map.
    Having the same honeycomb like repetive forest design could theoretically been a good design for 1/5th of the black shroud map, but for 80%? thats foolish. They could have used the stream blocks to create a part of the map that has one huge stream you could follow for a long distance. They could have used the overhang topside to create a long large overhang of an open area. They could have used trees in the actual fields of movement to create more of a forest feel.
    Copy and paste is fine, poor execution of said copy and paste is the problem.
    (1)

  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    Copy and paste is fine, poor execution of said copy and paste is the problem.
    This is also one of the important points that needs to be emphasized.

    The fact that other games use copy paste techniques is perfectly fine. It's one of the ways to optimize the game. However a lot of other games do it far more subtly and skillfully to make it not so obvious.

    FF14's copy paste is pretty obvious.

    Perhaps if somehow they are able to refine their techniques so we can have the desired "option 3": seamless + varied at the same time....
    (1)

  3. #3
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Nevrath View Post
    You cant now how to make a good cheesecake if you never made one, never saw an oven, never saw a tool to mix up dough and dont know what the indegridients are.
    I didnt knew you work for SE and actually saw live whats going on there at release. You FEEL like they didnt listen to you. You THINK you know what the release criteria are. But here you are and dont even try to learn about it before you state such things you can impossibly know.

    Do you even know which kind of people count as the "managment"?

    *edit*: But still you can know how a cheesecake looks and love to eat it. :P
    >.> mmhmmm cheesecake <.<


    brb!
    (0)

  4. #4
    Player
    Nevrath's Avatar
    Join Date
    Apr 2011
    Posts
    64
    Character
    Nevrath Vaarni
    World
    Ragnarok
    Main Class
    Paladin Lv 50
    You guys got the cheesecake all wrong. -.-
    This is not about all that anyways its about people somehow found a way to complain about the graphics of the most graphically advanced mmo out on the markets.
    I am able to understand almost any other complaining about of the many unfinished/flawed game mechanics but that....
    I guess we have some cases of people who just read the last page. :P

    The graphic is fine as it is. Its not perfect but the areas are damn impressive, even more if you have a clue of what you are looking at. :3
    (1)

  5. #5
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Depends on how long the load screens are.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    62
    I like the idea of massive zones(I mean there is a thread in the forums showing off all the cool hidden hard to find stuff that would never be done in a normal sized zone) But then again smaller zones have their own appeal.

    The best thing would be massive zones that have regions within them. For example we all know there are hidden and locked dungeons and caves all over the world. Those could be zones and look different and unique while the massive zones that connect them could be like what we have now. The world could be built upon that idea so A)the world still seems massive and B) the world has more variety.
    (0)

  7. #7
    Player
    snowstriker's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Syrus Auros
    World
    Hyperion
    Main Class
    Machinist Lv 80
    A world that has smaller zones, with loading time in between zones, that allows the game to load a greater variety of textures per zone and give the artists more leeway to make the environments more detailed and less monotonous.

    For sure.
    (1)
    "Us heroes, we have so much to do."

  8. #8
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by snowstriker View Post
    A world that has smaller zones, with loading time in between zones, that allows the game to load a greater variety of textures per zone and give the artists more leeway to make the environments more detailed and less monotonous.

    For sure.
    Also, the zones wouldn't necessarily have to be incredibly small compared to the ones we have now. We could have each zone the size of the Blackbrush area and the Horizon area combined! This alone would make the zones unique and also expand the length between each city-state.
    (1)

  9. #9
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    It can be done, but that isn't to say it won't take a long time, because it most likely will. Maps have been needing an overhaul since Open Beta. Its been a very long time of hearing people complain about seeing the same scenery throughout entire zones. I understand that multiple textures in the same zones will stress the memory and whatnot, so only other option that I approve of would be to just create multiple zones for each area. It wont be easy and it can't be done in the snap of a finger, that I can understand.
    (1)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Nuru View Post
    It can be done, but that isn't to say it won't take a long time, because it most likely will. Maps have been needing an overhaul since Open Beta. Its been a very long time of hearing people complain about seeing the same scenery throughout entire zones. I understand that multiple textures in the same zones will stress the memory and whatnot, so only other option that I approve of would be to just create multiple zones for each area. It wont be easy and it can't be done in the snap of a finger, that I can understand.
    I agree and I don't anticipate any changes, at least not big ones, when it comes to the maps. I think the only changes we'll see is Black Shroud and they'll be minimal at best so they don't have to remap everything (such as quests and storylines).
    (1)

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