Bit concerned at the lack of variety in this game. Regardless of whether or not this is vanilla, it's a relaunch and needed more variety to start.

End game-has Prae speed runs, CM and AK sloshing. Zero variety here in how you dungeon run for your tomes each week. Titan HM is the single mob bottleneck to Coil raiding, which requires a specific group make up for most groups and leaves out the extra tank many times. This can create issues with many LS or FC.

Other games incorporate token farming via random dungeon finder and turning all dungeons into end game expert modes, which adds more variety. Sure they also get old after a while, but last much longer than AK the single Myth dungeon farm.

Gear- There's zilch in variety here.

Market-Ho Hum. The crafting/gathering has/had potential, but it has near zero impact on the game and isn't really needed or worthwhile right now.