Still an issue...

Code:
|------------------------------------------------------------------------------------------|
|                                      WinMTR statistics                                   |
|                       Host              -   %  | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
|          Wireless_Broadband_Router.home -    0 |  500 |  500 |    0 |    0 |    1 |    0 |
|    L100.BLTMMD-VFTTP-52.verizon-gni.net -    0 |  500 |  500 |    5 |    7 |  114 |    7 |
|  G5-0-352.BLTMMD-LCR-03.verizon-gni.net -    0 |  500 |  500 |    5 |    7 |  118 |    7 |
|  so-9-0-2-0.RES-BB-RTR1.verizon-gni.net -    0 |  500 |  500 |    7 |   18 |  176 |   99 |
|                0.ae5.XL1.IAD8.ALTER.NET -    3 |  457 |  446 |    7 |   10 |   48 |   42 |
|          0.xe-10-1-1.GW9.IAD8.ALTER.NET -    0 |  500 |  500 |    7 |   11 |  123 |   12 |
|             tinet-gw.customer.alter.net -    5 |  421 |  401 |   15 |   19 |   97 |   17 |
|            xe-1-0-0.mtl10.ip4.tinet.net -    0 |  500 |  500 |   25 |   37 |  184 |   37 |
|                 ormuco-gw.ip4.tinet.net -    0 |  500 |  500 |   42 |   45 |  148 |   43 |
|                             192.34.76.2 -    0 |  500 |  500 |   42 |   46 |  147 |   45 |
|                          199.91.189.234 -    1 |  496 |  495 |   40 |   45 |  170 |   41 |
|                           199.91.189.30 -    0 |  500 |  500 |   40 |   43 |  147 |   41 |
|________________________________________________|______|______|______|______|______|______|
   WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider
From what I can tell, actions taken while the game lags appear to go through; yet, even though the client might receive packets, because it dropped one, the game does absolutely nothing until it receives some magical, special packet. It seems similar to video codecs. If you drop a frame, the picture gradually gets distorted until a key frame is sent again. The game client just grinds to a halt...

Please forward my speculations to your dev team. Maybe they didn't think about this, or maybe they have and I'm completely wrong. Either way, SE's inaction on this issue is making what is otherwise a wonderful game, increasingly difficult to play...