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  1. #41
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by HEC View Post
    Removed due to stupid character limitl.
    If I'm crafting and I get into a position where I can't complete the synth because I don't have enough durability left then that's my fault and I don't deserve the mats back anyway. If someone is crafting and they fail several touches in a row, early on into the synth and as a result know they won't get close enough to 100% HQ then they could just cancel the synth and get mats back, that's not how it works. Letting people recover mats by cancelling will obviously lead to abuse by some players, if you're leveling and fail touches early, why not just cancel and get another go? A lot of NQ crafts are vendor trash and it wouldn't be hard to play the % game, say we have a 50% recovery rate by cancelling, well if I've only got 2 moves left and my HQ rate is at 30% because I failed my touches then why on earth would I even finish the synth? The better option would be to cancel and take my chances of getting the HQ mats back.
    (0)

  2. #42
    Player
    SasaraiKorai's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Sasarai Korai
    World
    Ramuh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Artemiz View Post

    I also agree that you should lose all your mats if you cancel a synth, it's far too easy to abuse otherwise and even a chance you will get your mats back can and would be abused by some.
    How is it any different from failing the synth on purpose and hoping that you get the materials back? All the posts I've read have asked for a canceled synth to work the same way as a failed synth. There really isn't any difference between the two. You just save a little bit of time.

    As others have said though, I would not craft anything important while I'm in DF. And if I did, I'd let the queue pass me by. This would only be helpful in the case of a D/C. You should at least have a chance at getting your mats back.
    (1)

  3. #43
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    If you want to do some serious crafting (like trying to make HQ iLvl70 gear), it's probably best not to queue in the DF whilst doing it. I only ever do crafting to gain levels, or crafting of materials used in higher recipes, whilst using the DF because I don't want to lose rare/precious items. This seems like a sensible thing to do in my opinion.

    It's too easy to abuse the system if everything was given back when cancelling. And as has been proven many times before, in ARR and other games, where abuse is possible you can expect it to be used.
    (0)

  4. #44
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Samburi View Post
    Quote Originally Posted by IzumiRaito View Post
    When disconnected the crafting should be just paused, and resumed after loging back in.
    Too much server stress. This would require that every step from every crafter get saved server site every time a skill get activated. It would result in extra waiting time till the save is finished to use the next skill.
    Every step has to occur server-side anyway, because otherwise people would hack their client software to tell the server they always had perfect results on every synth. This would require a bit of additional info stored in the permanent database on logout/disconnect, but wouldn't change the amount of work the server needs to do during the normal crafting process.
    (1)

  5. #45
    Player
    darios's Avatar
    Join Date
    Nov 2011
    Location
    texas
    Posts
    115
    Character
    Coca Cola
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Not sure if this is the right place to post this But Okipuit any information about the C++ error people are getting my client has crash about 7 times back to back when in a busy congested area
    (0)

  6. #46
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Quote Originally Posted by Themis View Post
    It's too easy to abuse the system if everything was given back when cancelling. And as has been proven many times before, in ARR and other games, where abuse is possible you can expect it to be used.
    Did you even read the thread? - nobody is proposing they give back the items on cancel, that WOULD be horribly abusable; they're asking that they treat it as a failed craft attempt. For those unfamiliar with crafting, a failed synthesis has a small chance of returning the components to you undamaged; or, if you have reclaim active, a very high chance.

    This is in no way different to the normal mechanics of synthesis and is no more or less "abusable" than the intended mechanics of reaching zero durability.
    (1)

  7. #47
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Okipuit View Post
    In case there is any confusion as to whether or not you will receive your materials back after cancelling mid-synthesis, we created the following to help illustrate the various outcomes of the system.
    What about adding a way to suspend a synthesis so you can accept the duty and then resume it on exiting the duty? I agree that the concept for the duty finder makes it hard to craft while waiting for duty, but at the same time crafting is something ideal to do while waiting for duty. The two systems should mesh together better. I think we can all accept that people would cheat if they could get their mats back on the last step before failure, but that doesn't mean you can't find an alternative solution to the duty finder issue.
    (0)

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