We have Mooglemail but it is not used by the NPCs unlike other MMOs. Therefore can we have mail from NPCs and a long Mognet sidequest?
We have Mooglemail but it is not used by the NPCs unlike other MMOs. Therefore can we have mail from NPCs and a long Mognet sidequest?
This is not really a game with "Specs" and so gameplay can feel quite stagnating. Adding new raids will leave many bored after a while and look to a new MMO.
One way to avoid this boredom would be to have FF crossovers in gameplay systems in addition to FF crossovers in gear/cameos
You created numerous gameplay systems in your other titles that led us to invest many hours to perfect our roles there, so would you consider adding them here?
a) a Merits system (FF11)
b) a Junction system (FF8)
c) an AP system (FF9)
d) a Materia linking system for added effects (FF7)
I think adding gameplay crossovers that players remember from FF history would entice them to play again here online.
Can we have ATE events within towns? (FF9's version of FATEs but these are lore based npc interactions in town/camp so we can learn more about the world)
When will we see PERSONAL housing, rather than FC housing?
Will the next class released be Gun-based? Currently Limsa Lominsa is the only Nation-State without a 3rd combat role to play as, and the Marauder Guild appears to double as a Musketeer (or whatever you end up calling it) guild as well, what with crossed-guns emblem. We currently lack a real ranged physical damage dealer, as Archer becomes much more support oriented as a Bard. So assuming this does indeed become the next class/job, would you then revive Corsair ala FFXI, or use this to add the "scout" type role that YP said he'd like to add next? Out of the roles we're currently missing, we lack a dedicated ranged physical attacker, a "treasure hunter", and there's no currently no class/job that really manipulates party enmity the way THF did in FFXI. I would even argue we don't have a dedicated enfeebler either, as while ACN offers some debuffs, they're mostly DoT spells or minor debuffs, nothing crippling on the level that RDM, BRD or NIN could inflict in FFXI.
In FF11 and Version 1 party play was key.
In ARR we keep to rotations and ignore everything else. Party play basically comes down to playing solo with little care for your party members.
Therefore:
a) the Version 1 battle team was heading in a good direction with Incapacitations. Can we see incapacitations added back into the game more predominantly?
b) can we see some form of skillchain/magicburst. I do not believe Limit Break is an adequate substitute although it does have its place.
Can Yoshi explain plans for PvP beyond simple Arena battles.
Coming from other PvP MMOs, there is an excitement to be had in Zone based PvPvE where you sneak/ambush unsuspecting players. Each day you will have a different experience in some form. One day you are attacked and die while gathering. The next day you get your revenge. The day after everyone dies to an NPC/mob! That leaves PvP very exciting. Also with Zone PvP there is an investment of time in protecting or demolishing forts or capturing resources.
Therefore can Yoshi comment further on his plans for Zone based PvP (Frontlines) outlining in more detail available objectives and whether he will consider adding PvPvE zones? Perhaps as Outland zones beyond control of the city states?
If he doesn't agree with PvPvE can he explain why as he known to hail from the king of PvPvE mmo's and has repeatedly referenced it in numerous interviews.
Will we be getting Musketeer in Limsa Lominsa in patch 2.1? The Musketeer's guild has been in Limsa since 1.0 and is now even combined with the Marauder's guild inside the Tower. Does that mean Musketeer is definitely coming? I can wait a good while, I'm really patient! But I would just like to know if its coming. Is Musketeer on its way?
Thanks!
Are there any plans to increase the XP gained from dungeons? It would be amazing if it was at least on par the XP rate offered by FATEs. As Dungeons are a lot of fun and offer some nice gear, it would help out peoples' Duty Finder queue times and help more players get their hands on better gear so they have less of a chance of walking into later content unprepared.
Any plans on EXP rise across the board? Grinding is too painful even a little 25% on top of what we get now can be a big help. Even GC seals too I just feel everything in this game is so expensive and the gil drop just can't keep up. It would be nice if an increase happened across the board from EXP to GC seals to gil etc.
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