Can we get some information about this class? What we can expect, when we can expect it, what crafting class will make guns, etc.?
I've been waiting three years to get my gun back and I'm tired of waiting!
Can we get some information about this class? What we can expect, when we can expect it, what crafting class will make guns, etc.?
I've been waiting three years to get my gun back and I'm tired of waiting!
There is a lot of hackers/ farm botters in the game. Teleport miners/botanists and also there are disciple of war or magic teleporting straight to spawned mob to kill it, while they're invisible.
What do you want to do about this ?
What's being done to address the increasing problem with speed runner mentality in regards to bullying players doing dungeons to complete the story who want to watch the cutscenes? Also what is being done about bulling about a so-called "lack of proper equipment"? From what I understand, equipment caps are being implemented to keep people from joining if they ARE underequipped. What I'm talking about is people bullying others for not having darklight armor for dungeons that do not even remotely require to be that heavily geared to beat. Just the other day, I got grief for doing Castrum Meridianum without any darklight. If I tried to elbow my way into a private party that stated from the get go it was for a speedrun and some Darklight was required, it'd been one thing. I signed up through Duty Finder. It's really souring my experience of the endgame, in this type of behavior tends to spread unless dealt with.
When your Quality Assurance team tests battle content for playability, what exactly latency (ping) do they simulate? Do they play on NA or JP data centre?
Are there plans to support Steam OS?
Fleece is used in several end game recipes. However, there are currently very few ways to get Fleece. Unfortunately, because the value of Fleece is so high, the karakuls that drop them are a common target of RMT and botters. Are you considering adding more ways to get Fleece? For example, adding more karakuls to the world, or adding the recipe from 1.0 where you could create Fleece from 2 Sheepskin?
The life expectancy of karakuls is currently about 10 seconds. Please help protect the karakuls. Thank you.
FYI, decimal numbers do work. My Swiftcast Resurrection and Summon macros both have a "/wait 0.5" between the two abilities and the macro works perfectly.I would like to use shorter recast time for /wait command. Please let the decimal number work.
I wouldn't request for lowering the Global Cool Time. However, Would you reconsider about the decimal number for /wait command on macro system? Currently, /wait command only works in whole number intervals. Anything under wait 3 does not execute skills. Monk players who increased their skill speed stopped using the macro, because the macro is slowing down actual skill rotations.
There are some issues with Summoner that make it a somewhat frustrating class to play -- will any of these be addressed in 2.1?
- difficulty in identifying our own debuffs on a target (green text not enough)
- inadequate debuff limit, which is already a problem in FATEs considering how often our debuffs fall off (resulting in low/zero Fester damage), and which will be a significant problem in 24-person raids
- debuffs not applied right away when their cast finishes (which can make Fester not hit for full damage if cast immediately after)
- poor pet AI that wants to use long-cooldown abilities at bad times, or that resets itself into Guard, forcing tedious management
- not being able to macro pet abilities
- most importantly, not being able to control the pet while casting a player spell, which is both annoying and inefficient when trying to move the pet somewhere or activate one of its abilities, since you have to cancel out of your current cast
This is simply a convenience thing: Would we be able to see a flag on armory equipment icons and/or description boxes that indicate whether that item is included in at least one gear set? I've many times converted or sold gear I thought I was done with, only to find out later that the gear I got rid of was in a gear set of a class I've not played in a while...Once you unlock every class, that's a lot of gear sets to inspect.
Building on my gear sets question, can we be allowed to directly manipulate our gear set equipment list (drag and drop), so that when we get the dreaded red and yellow warnings about missing gear, we can fix it quickly rather than having to create the gear set again from nothing?
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