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  1. #11
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    What are some of the things you look at when deciding if something should be tweaked for jobs/classes?
    If something is decided to be addressed, what are your limits as far as that is concerned?

    For example, I think that the class and job quests for MRD and WAR give off a different feel about the job/class than what is actually presented. While doing the class/job quests the player is told about how much carnage the job/class creates and when it comes to owning up to that carnage the job/class falls short since WAR/MRD is a tank class.
    Would changing the story for MRD/WAR be something that would be too extensive to change or would you be willing to change it?
    Another example- and I will use WAR/MRD again is the visuals versus the reality of the job. WAR/MRD wields a large axe yet their damage output is comically low. In fact, a WHM with Cleric Stance up will out damage a Warrior. Would WAR/MRD damage output compared to other classes be something that you will be willing to address?
    Or will you be going the route of Arcanist SMN/SCH where one job branches off into two others so you would have a tank and a DD both coming out of MRD.

    That being said, will you be addressing core mechanics of WAR/MRD to make it stand on out or will you keep them the way they are?

    WAR/MRD is just one example but I do feel that a lot of the classes in this game need a closer look in terms of their lore, visual appearance versus text appearance, and perhaps mechanics. Some may need a closer examination than others but that's just my two cents.

    Thanks for your time!
    (0)
    Last edited by Anapingofness; 10-13-2013 at 08:06 AM.