Is there any plans to fix the general problem with the server communications?
(called "instance lag" by many people). Based on my understanding it comes from the fact that the server uses its understanding of character position rather then the clients. This leads to in higher lag situations that when there is very limited time to move sometimes the player needs to have a reaction time barely higher then the average human reaction time. Witch eliminates skill from the equation and is purely based on the internet connection. The fix for this is to just cross reference the clients position with the servers position to calculate if the attack should hit or not. I have had many times where i can be far from the attack and confident I dodged but get hit anyway without even being near the animation.