When European players will get a data centre located actually somewhere in Europe?
When European players will get a data centre located actually somewhere in Europe?
There'll be Free Company's Houses?
Will this be subtitled or translated into something other than Japanese? You know maybe into a lanquage that more than 35-40% of subscribers can understand?
Does SE plan on crafting mounts (magictech)? If so, perhaps a mount workshop bay to engineer them in playerhousing?
1. Will gear eventually be added that enhances or augments abilities, similar to certain gear in Final Fantasy XI? For example, gear that lowers recast time, or increases the potency of specific buffs or weaponskills?
2. Please show us how classes and jobs will play in PvP.
Related to mount crafting and possibly a crafting bay for mounts. The ability to craft mount armour?
Do you have any plans to implement a European data centre?
Are you planning to implement some system for continued character growth after reaching end-game and level-cap [in all classes]? If so, can you elucidate us on these plans?
Others have already commented before on the acquisition of merit points (in reference to FFXI), and this is largely the same question, but also highlights that other games allow for continued character growth in some way after reaching end-game. It would be nice to see this in XIV as well, ideas for continued growth range from improving stats (e.g. Strength, Vitality, etc.) or possibly spending points to be able to limit-break the stat caps on items, points that can be traded in for rare(r) crafting materials, improving a character's chances for finding gil, or receiving item drops from mobs, etc.
Will you consider making all cities count as favored aethryte [locations], as they once were in FFXIV 1.0, this will allow players to choose 3 non-cities as alternate favored destinations, or, as an alternative, will you provide a quest line or some way to increase the number of favored destinations?
1. How do the developers feel about both the JP's and NA/EU's concerns with warrior being undervalued due to the lack of defensive cooldowns, lackluster self-heals, and 10% unaccounted for mitigation difference when compared to Paladin?
2. Are there plans to address the concerns of our warriors?
3.Are there plans to address voidzone latency?
There is often severe animation latency and regular latency on abilities both player-side and monster-side. The position check every 300ms on the server side also affects moving out of these abilities because sometimes the check appears to occur in the middle of moving out of an ability, so you get hit, even if you moved out in time.
I look forward to hearing your responses concerning these questions. Getting some answers for these questions would mean a lot to me and the community.
Thank you. ^^
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