Results 1 to 10 of 612

Dev. Posts

Hybrid View

  1. #1
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Although you have already been asked about Warrior during the TGS and gave an answer that more research had to be done by the community new information has come to light.
    Warriors main form of mitigation (Self healing) is static and does not scale with incoming damage.
    Paladins main form of mitigation is % based so scales according to incoming damage.
    Warriors shine when the incoming damage (dps) is below or close to their mitigation (self healing).
    However Titan and Coil both have way higher DPS and this is showing the obvious difference between scaling and static mitigation. So long as static mitigation is present for warrior this will always be the case.
    Are the development team aware of this and do you have any plans to have WAR get a form of scaling mitigation comparable to PLD (Not increased parry rate though. My idea was increased potency on self healing reflecting the damage incoming so that the self healing done is ALWAYS comparable to the ammount blocked by a PLD. The more damage coming your way the more your storms path, IB and bloodbath heal you for. Bloodbath, Thrill of battle and IB need to be comparable to PLD's % mitigation from his cool downs combined. Storms path need to be comparable to block. A war will self heal more the more damage he's taking and the more damage he's putting out. Real defiance!)?
    (254)
    Last edited by Terabyt3; 10-04-2013 at 04:17 PM.

  2. #2
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Terabyt3 View Post
    Although you have already been asked about Warrior during the TGS and gave an answer that more research had to be done by the community new information has come to light.
    Warriors main form of mitigation (Self healing) is static and does not scale with incoming damage.
    Paladins main form of mitigation is % based so scales according to incoming damage.
    Warriors shine when the incoming damage (dps) is below or close to their mitigation (self healing).
    However Titan and Coil both have way higher DPS and this is showing the obvious difference between scaling and static mitigation. So long as static mitigation is present for warrior this will always be the case.
    Are the development team aware of this and do you have any plans to have WAR get a form of scaling mitigation comparable to PLD (Not increased parry rate though. My idea was increased potency on self healing reflecting the damage incoming so that the self healing done is ALWAYS comparable to the ammount blocked by a PLD. The more damage coming your way the more your storms path, IB and bloodbath heal you for. Bloodbath, Thrill of battle and IB need to be comparable to PLD's % mitigation from his cool downs combined. Storms path need to be comparable to block. A war will self heal more the more damage he's taking and the more damage he's putting out. Real defiance!)?
    When WAR gain survivability at the equal level of PLD, can PLD also gain equal attack power to the level of WAR?

    Only for fair.
    (3)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  3. #3
    Player
    Maquiame's Avatar
    Join Date
    Oct 2013
    Posts
    26
    Character
    Gideon Aryeh
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Can we please have jobs that combine crafting classes with war or magic classes. I'd love to see something like Chemist which uses Corsair and Alchemist as its base classes. This would extend playability and it would be nice to have a healer that uses potions instead of spells.
    (2)