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  1. #1
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Mr. P,

    I know this is not Housing Related question, but right now I feel very claustrophobic in game.

    When do we get new Zones? Will you guys make zones bigger?
    (2)

  2. #2
    Player
    xXRaineXx's Avatar
    Join Date
    Sep 2013
    Location
    うるうるだ
    Posts
    369
    Character
    Raine Serafine
    World
    Chocobo
    Main Class
    Archer Lv 70
    Any thoughts or plans in implementing variable emote poses? Like different sitting poses, or waving poses depending on mood etc Or even different standing/battle poses?
    (3)

  3. #3
    Player
    xXRaineXx's Avatar
    Join Date
    Sep 2013
    Location
    うるうるだ
    Posts
    369
    Character
    Raine Serafine
    World
    Chocobo
    Main Class
    Archer Lv 70
    Are there any plans to change tomestone prices for some items?

    Currently 3 crafting materials like animal fat costs 125 tomestones each, it is currently too unreasonable in my opinion. Like a Gryphonskin bracer required 18 animal fats to make, which is ALOT of tomestones and LOTS of farming and you can get a Darklight alternative for SO MUCH LESSSSSSS. Maybe reducing the price to 100 or 75 would make things much more easier.
    (6)

  4. #4
    Player
    Devari's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Devaria Garamond
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Have you considered putting gathering points into dungeons that are activated by having the correct level botanist/miner? These points could end up being rolled on only by players who meet the gathering level threshold for the node.
    (4)

  5. #5
    Player
    Devari's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Devaria Garamond
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Have you considered raising stat caps on HQ items to allow for more customization/diversity?
    (4)

  6. #6
    Player
    Devari's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Devaria Garamond
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    How about allowing turn-in style levequests for gathering using existing materials and not 'quest materials'? A leve that maybe calls for 30-99 oak logs as an example. Something you can go out and gather for a couple hours, and come back and get some bonus xp and/or gil.
    (2)

  7. #7
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by Devari View Post
    How about allowing turn-in style levequests for gathering using existing materials and not 'quest materials'? A leve that maybe calls for 30-99 oak logs as an example. Something you can go out and gather for a couple hours, and come back and get some bonus xp and/or gil.
    Please, no. People already buy their way through crafting leves, crafting quests and gathering quests. Please make them actually work through gathering leves themselves... I really think all crafting/gathering quests and leves should use quest items that can't be traded but we really shouldn't lose the one bit of effort left in these things.

    As for a question...

    Will we ever get searchable crafting/gathering logs?

    With the introduction of some 300 crafting recipes (and probably new gatherable items needed too) for housing, it will be an absolute nightmare finding the class and then the 5 level range that that recipe is in before we can find the recipe itself. We shouldn't have to memorise what level every recipe is just to be able to make this stuff (especially when it's gotta be approaching 500 recipes if you include the old stuff). It makes much more sense to learn the ingredients and techniques for HQ'ing items, which most people already do. If you add level knowledge to that, you'll just be driving people to outside resources (such as fan made database sites), which goes against the concept behind adding recipe books to the game in the first place.

    Even if the answer is a resounding "no," I'd still like to know if this aspect was even considered when looking at those 300 new items that would be crafted by players who had to navigate those usually blessed but sometimes accursed crafting logs.
    (2)



  8. 10-10-2013 07:50 PM


  9. #9
    Player
    Marius's Avatar
    Join Date
    Mar 2012
    Posts
    23
    Character
    Aku Mondlicht
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Currently as it stands right now there really isn't any reason to redo some of the old dungeons and or Guildhests after doing them once for either story elements or first time bonus exp bonus. Will you add any type of elements to make these more attractive to do like say having the exp bonuses of Guildhests reset when the levetimer does, or adding a large type of exp bonus for dungeons upon completion of them that can reset daily as well? Something more attractive then the first time bonus to get more people to do them and get more people to use the duty finder. Say like having exp scale with level and or a decent amount of exp or tomes for redoing old dungeons for players at 50.
    (2)

  10. #10
    Player
    Jutien's Avatar
    Join Date
    Mar 2011
    Posts
    41
    Character
    Jutien Silvermourn
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Are there any plans to adjust the tab targeting priority, so you target the mob in front of you and not ones 60 yalms away?
    Are there any plans to adjust the input lag on abilities, especially the instant skills?
    (10)

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