When will you be adding live DPS meter?
Currently we have some programs that can track player's DPS, but they aren't very accurate yet, so we can't objectively measure our strength and skill.

When will you be adding live DPS meter?
Currently we have some programs that can track player's DPS, but they aren't very accurate yet, so we can't objectively measure our strength and skill.

Black mages end game spells are 90% usless, Flare is useless because it takes away all MP and the damage it does and slow cast time do not reflect in any shape good dps or even a use. Seems like 90% of the class was an after though past level 30.
As for game issues, players on PS3 still get de synced from other party members and mobs, this happens to atleast 50% of the ps3 population, and I know it has been brought up to you guys before but you have made no attempt to fix this. for instance, If I am fighting Garuda hard mode and she will teleport, and come back, she wont show up till she does it again. Players will also have issues where it shows them at some point in the dungeon but you will not see them moving, you have to look at you map to see where they are. which is just a bad coding issue. you should have the ps3 and servers ping consistently to make sure data is write, and the fact that this does not happen with an mmo, is novice coding at best.



Lots of gil is going to be sent via Mog Mail from Free Company members to make Guild Housing possible. I worry that our accounts might be considered gil sellers if that much money is moved.
Will the Free Company Bank allow "Deposit Only" by the time housing is released, and will we finally be able to see who takes items/money out of the bank?
Last edited by Veritas-Ancora; 10-05-2013 at 05:15 PM.
Just a few things I'm wondering about.
1. Will the chat engine have a right mouse button ability added so we can quickly blacklist gil farmer spam?
2. Will there be a reworking of how hotkey targeting currently works? For example say I'm a Summoner/Scholar and I've hotkeyed the ability to target my pet for an extra heal, then when I hit a key to retarget the Mob I was targeting it seems to target ones that are either the furthest away and/or have no aggro towards me. This can make FATEs a major PITA. Could we have a setting for "always target attacking Mob first" or "always target closest Mob first"
3. Will there be an expansion on the number of non repeatable quests? While farming FATEs are fine and Levequests help, but when you consider how much potential leveling all the JOB and classes add both can start to feel grindy after a while. More story based quests would be great. As well increasing the exp rewarded for Levequests would help.
4. Will there be more single Mob FATEs added? As it stands class/JOBs that don't have too many instant or AoE abilities can't really do much when a FATE has attracted a large group. With my Sum, Sch, or Arc I just spam my instant DoTs, which isn't really any fun and does seem to PO some other players.
I've never been a big fan of DPS meters, or meters of any kind, because they don't show the whole picture. Say I'm a Summoner if I ever use any heals it penalizes that, but a few extra heals could be the difference between a wipe and killing the boss. Or say a support/damage class, the same thing might happen. Why use support or debuffs spells when it penalizes your DPS rank? When you start relying on those meters too much you end up with classes like WoW currently has, no hybrids of any kind just the holy trinity of tank, heal, and DPS, and it makes for boring classes IMHO. Another problem I've seen with relying heavily on meters is the old one of a Rogue exclaiming he does 15K crits, but when the tank keeps telling him he's pulling aggro he blames the tank because he can't hold the aggro, which he could easily do if the Rogue wasn't criting 15K all the time.
I guess my opinion about meters is that it makes personal performance more important than team performance, which though not always a bad thing can be very frustrating and skew the development of the game's classes to single purpose classes.
Last edited by Gezzer; 10-05-2013 at 05:59 PM.
Can we get an infographic detailing some differences in the economy, particularly including total gil in circulation -- perhaps over time since launch -- between new and legacy servers? I'm curious about the details behind the "economic issues" that are being cited for characters being restricted from transferring off of Legacy servers, and I would be very interested in seeing the data behind such concerns so as to better understand the issues. Showing how the data has changed over time might even allow for an economic forecast so as to estimate an approximate time at which the two different types of servers might fall into sync.
1) Please elaborate why for magic there isn't a difference in resistance any more for the elements, but melee damage is now divided in blunt,piercing & slashing.
2) Is the chat log going to be adjusted so we can actually see what damage is blunt,piercing or slashing?
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ
I'm a Italian player , actually do primals fight , is near impossible with a normal latency near 1200 ms or 2300 ms of lag spikes please fix it or nerf the fight, I also tried to use pingzapper for lower the ping but the problem remains. Everyone in my free company have the same problem
Last edited by Liuk; 10-05-2013 at 06:17 PM.

Do you plan fixing pet pathing AI or pet aggro mechanic?
When I try to sneak around enemies, my pet notoriously gets aggro on everything due to bad pathing mechanics. If I fail to sneak around and get aggro, it's my fault, but if I keep succeeding in sneaking and pet keeps getting me killed, that's your fault and needs be fixed.
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