What are the benefits to Free Companies in having a FC Home?
What are the benefits to Free Companies in having a FC Home?
When will new classes/jobs be introduced? There's been stated that they will come in patches, but so far the released info of incoming content for 2.1, 2.2 and 2.3 (as little as there is) none mentions any new job or class being added.
I have noticed that there are still a lot of items floating around that have not been removed or converted since ARR started. Some of these items include:
Beastmen Currency (previously used for relic weapon quests)
Hamlet Defense items (Militia Swords, Stiperstones, etc.)
Deaspected Crystals
Faded Page
Wanted: Gauwyn the Gannet
various event items (Blue Bombard Ash, etc.)
various crafting materials (Buffalo Leather, Wolf Hide, etc.)
"entry" items for primal fights in 1.0 (Inferno Tapers, Unmarked Keystones, Vortex Headdresses)
I am afraid to get rid of these items because I suspect some of them will be used in the future, but it would also be nice to have the inventory space. What should we do with these?
Is it possible for Bard's to retain some Conjurer skills like before? For a support class they don't really have much support.
Having played GW2, I greatly enjoyed the "world boss" fights where everyone in the area can jump in and help fight off a strong monster. The Odin and Behemoth FATE's are similar to this and I would love to see more of these types of battles, but I am always wary to participate in them due to how they are currently implemented. Aside from the lag/slowdown involved from large numbers of people in a single area, the game's culling priorities end up causing the mobs involved to disappear during the majority of the battle, and in doing so, prevent players from doing enough DPS to earn a sufficient reward, meaning that only the first few lucky players who initially get claim or get to the events early enough end up earning Odin's Mantles and Behemoth Horns. Do you have any plans to address this so that everyone who participates can rightfully earn these rewards?
Any plans to make WAR better gameplay in the future? I see alot of people complain about it because PLD is superior to WAR in all ways.
How do you feel about the critically positive reception for ARR? How did you take on the task to combine classic Final Fantasy elements like music and re-occuring characters in a multiplayer world?
Aside from the Luminary Tools and Lv. 50 quest rewards (which currently have identical stats), do you have any plans to implement some sort of "relic" crafting and gathering main-hand and off-hand tools that take a lot of effort to obtain? Perhaps a "legendary" lure for fishers, since they no longer have an off-hand tool?
I would like to use shorter recast time for /wait command. Please let the decimal number work.
I wouldn't request for lowering the Global Cool Time. However, Would you reconsider about the decimal number for /wait command on macro system? Currently, /wait command only works in whole number intervals. Anything under wait 3 does not execute skills. Monk players who increased their skill speed stopped using the macro, because the macro is slowing down actual skill rotations.
I would like the server issues addressed (CA data center, JA data center seems fine) and I would like to see SE making this a top priority, there have been over 16 topics about it each holding between 400-500 posts. some have just been closed, non have been answered.
I would like to know what actions are going to be taken to resolve this issue, make the game playable first and then think about housing and stuff.
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