Will you fix the lag and server issues before you release pvp so melee classes will be able to hit enemies?
Will you fix the lag and server issues before you release pvp so melee classes will be able to hit enemies?
Can we "Heck the Bed" again like originally in v1?
Current gear progression is extremely boring. The next best piece of gear is simply +2 more of certain stats. Is there a plan for in the future making gear that will enhance/give abilities?
The Market Boards
Can we have an overhaul to the Market Board system? perhaps more of a XI auction house instead of a XIV market board .
Will divine seal ever go back to the way it was where it turned a single target spell into an AOE spell?
What are some of the things you look at when deciding if something should be tweaked for jobs/classes?
If something is decided to be addressed, what are your limits as far as that is concerned?
For example, I think that the class and job quests for MRD and WAR give off a different feel about the job/class than what is actually presented. While doing the class/job quests the player is told about how much carnage the job/class creates and when it comes to owning up to that carnage the job/class falls short since WAR/MRD is a tank class.
Would changing the story for MRD/WAR be something that would be too extensive to change or would you be willing to change it?
Another example- and I will use WAR/MRD again is the visuals versus the reality of the job. WAR/MRD wields a large axe yet their damage output is comically low. In fact, a WHM with Cleric Stance up will out damage a Warrior. Would WAR/MRD damage output compared to other classes be something that you will be willing to address?
Or will you be going the route of Arcanist SMN/SCH where one job branches off into two others so you would have a tank and a DD both coming out of MRD.
That being said, will you be addressing core mechanics of WAR/MRD to make it stand on out or will you keep them the way they are?
WAR/MRD is just one example but I do feel that a lot of the classes in this game need a closer look in terms of their lore, visual appearance versus text appearance, and perhaps mechanics. Some may need a closer examination than others but that's just my two cents.
Thanks for your time!
Last edited by Anapingofness; 10-13-2013 at 08:06 AM.
With the current system for summon a lot of people are upset because the Summoner Job just does not feel like a Summoner. Any chance we could see some changes, and if not maybe an explanation of what is to come in the future for the Summoner Job, that might make this class feel more like a Summoner then just another DOT using pet class copy.
Is it possible to include the Entry in the 180 day payment option?
Also, is it possible to let us pay up to 12mo in advance?
@ Vies
10k Seals and speak with your GC vendor should solve the stat point problem. http://na.finalfantasyxiv.com/lodest...m/43fa82768bf/ (lets you reset all 30 stat points for the cost of 10k seals. Seals can be gained threw GC-leves or Fate grinding.) So as of now it's really not that hard or that big of a deal to reset the stat points.
Any plans for hard small party (4 people) content ? Not everyone enjoys larger groups, not mentioning logistic nightmare like 24 people that is about to be added.
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