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  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Nikita View Post
    Again, I don't think this is a horrible idea. I like some extra challenge where it makes sense. This feature seems like a lot of work for something that will have no use once a player completely finishes a dungeon. Personally I would like to see things like Nyzul where the layout is randomized, and there is no map at all. Otherwise, there will always be the FFXI-Atlas site out there that shows you the way. It may be challenging the first go, sure, but I'm sure most players will just look it up.
    Even if it was randomized there is only going to be a set number of layouts that one could discern fairly quickly and then pop that map up in there web-browser. Making it as a dungeon feature will do little than put people not willing to have all 18 maps on hand at a disadvantage to those who do.
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  2. #2
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Jynx View Post
    Even if it was randomized there is only going to be a set number of layouts that one could discern fairly quickly and then pop that map up in there web-browser. Making it as a dungeon feature will do little than put people not willing to have all 18 maps on hand at a disadvantage to those who do.
    Prove me wrong please and show me some user created maps of all the floors of Nyzul Isle Staging Point. lol

    *Edit* Also, since you obviously have never done Nyzul Isle in FFXI, it wouldn't matter even if someone made maps for Nyzul. You are on a timer, in that time you can generally complete 5 floors, however when you move into a floor, just by looking around you can't tell what the floor's layout would be. It is set up almost like a hedge maze in parts. On top of the floor being random, the monsters on the floor are also randomized. To pass onto the next floor, you have to complete a random objective on that floor (kill all mobs of a particular family) and sometimes have a random restriction (like no White Magic).

    I would like to see at least some cool dungeons or activities like that, which use no map at all.
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    Last edited by Nikita; 05-13-2011 at 05:57 PM.