Quote Originally Posted by Lerris View Post
I agree with everyone in this thread.

There was no challenge getting from one starter city to the others for the first time. Requiring the map to be purchased/quested/explored would hardly sacrifice casual-friendly play, but would rather give the casuals the opportunity to feel a sense of accomplishment when the finally reach Ul'dah and buy a map of Thanalan.
I don't know, I kinda wanted to gouge my eyes out during the ride from Thanalan to Limsa Lominsa since I wasn't fishing. That was sort of a challenge.

I agree with the first post though, as long as it's only dungeons and "unexplored areas" of the world...if people connected to the known cities have already been in places for a while, it's likely that they've already made maps so us beginning with a world map already makes since. But if it's a "newly explored dungeon" or a "new frontier" then why not have the players explore? And how about we be able to make maps as well? R20 Carpenter recipe -> creates wood mulch, R25 Alchemist recipe -> creates paper, then a recipe for ink, put the two together (not sure which class would do it) and you make a Map of one of the areas you've explored...and then we get another slot in our inventory for "Maps." And then players can also sell the maps to other players who haven't explored yet.