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  1. #1
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53

    Item Level too high

    I couldn't be the only that thinks the item level of gear is too high. What happens when they raise the level cap? Item level 60 gear won't actually be the stats of gear at level 60, I assume.

    So why not go by 1 level at a time instead of 5 or 10. Make AK gear item level 52, Darklight 53, Relic 54, Relic+1 55 and Allagan 56 (in 2.1). It seems a lot more believable that the stats on relic+1 would be seen on a level 55 weapon instead of a level 90 one. I also assume that as more turns get added to coil that the item level is going to go up as well.

    I realize it has no actual impact on the game, I just don't want to see item level 100+ when the cap is 50.

    Edit: Since I'm not quite sure everyone is understanding why I brought this up, I think this better articulates it.

    Quote Originally Posted by Calib0s View Post
    They're just numbers.
    Everything in the game is just numbers. It's nice for them to have some kind of relevance behind them rather than arbitrary values. If you look at lower level items, their item level actually represents what level of item it has the stats of. A level 35 spear with an item level of 37 has the same damage as a level 37 spear. I don't think a level 90 weapon is going to have the same damage as a lvl 50 relic. It seems more like a level 55-60 weapon if they keep the same basic damage increase throughout the next 10 levels.

    Again, it doesn't affect the game, but it's still something that bothers me.
    (18)
    Last edited by Ryans; 11-28-2013 at 03:04 AM.

  2. #2
    Player
    Nocens's Avatar
    Join Date
    Aug 2013
    Posts
    78
    Character
    Eternity Moon
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Well that stats of the gear only minimally increases with each upgrade, the ilvl means nothing ingame dunno why they even bothered to put it on the gear
    (0)
    "A wounded man says to his assailant "if I live I will kill you if I die you are forgiven" thus is the rule of honor" - Omertá

  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    There's item level 119+ in FFXI at 99 cap. Just sayin.
    (1)

  4. #4
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Too late for that now. Really hope we don't end up with some crazy nonsensical numbers as time goes by :x
    (3)

  5. #5
    Player
    Drakzen1's Avatar
    Join Date
    Sep 2013
    Posts
    149
    Character
    Lynx Yamaneko
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Tupsi View Post
    There's item level 119+ in FFXI at 99 cap. Just sayin.
    The reason behind this was because they didnt want to raise the level past 99

    The complete oppisite is going on in ARR where they do plan to raise the level beyone 50 but already have i90 gear
    (1)

  6. #6
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Drakzen1 View Post
    The reason behind this was because they didnt want to raise the level past 99

    The complete oppisite is going on in ARR where they do plan to raise the level beyone 50 but already have i90 gear
    Exactly, in XI it's more relevant because unlike ARR, XI has additional stats, like for example:



    In ARR? Item level is more of the "progression point", it's not going to go very high very fast since we don't know where the "final cap" will be or even what the next cap is - People would mostly assume it will keep having huge leaps like it did in Vanilla so far, it leapt high because it incorporated end-game gear from 1.x, which defaulted at ilvl 70, soon to be boosted to 80. Ilvl in generic MMOs tend to more be a "score" than anything.
    (2)

  7. #7
    Player
    Lurkios's Avatar
    Join Date
    Aug 2013
    Posts
    422
    Character
    Lyli Hanabira
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    I assumed the ilvl was just there as a "gear score" of sorts for your weapon. Makes it a lot easier to be about shout "LF ilvl 90 DPS for WP speed".
    (0)

  8. #8
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    same as most MMO, top tier raiding gear is not replaced at level increase till your raiding at the top tier available at the level increase. Those not skilled enough to get the top tier of gear (likely the later turns of coil/tower)

    Think about it, the hard gear to obtain via raids or weeks of farming tomestones should not be replaced with run of the mill gear at the level increase.
    (0)

  9. #9
    Player Arriverderci's Avatar
    Join Date
    Aug 2013
    Posts
    1,323
    Character
    Noel Kreiss
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I feel like Coil's is too high.
    It's Ilvl90 right? Or 80...lol.
    To have content inbetween coil makes a lot of gear useless....not like I care but hey.
    (0)

  10. #10
    Player
    coffeeking's Avatar
    Join Date
    Sep 2013
    Posts
    261
    Character
    Coffeee King
    World
    Lich
    Main Class
    Conjurer Lv 50
    yeah it's quite dumb it's already higher then our lvl now :\
    (0)
    Fantasy above reality.

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