I couldn't be the only that thinks the item level of gear is too high. What happens when they raise the level cap? Item level 60 gear won't actually be the stats of gear at level 60, I assume.
So why not go by 1 level at a time instead of 5 or 10. Make AK gear item level 52, Darklight 53, Relic 54, Relic+1 55 and Allagan 56 (in 2.1). It seems a lot more believable that the stats on relic+1 would be seen on a level 55 weapon instead of a level 90 one. I also assume that as more turns get added to coil that the item level is going to go up as well.
I realize it has no actual impact on the game, I just don't want to see item level 100+ when the cap is 50.
Edit: Since I'm not quite sure everyone is understanding why I brought this up, I think this better articulates it.
Everything in the game is just numbers. It's nice for them to have some kind of relevance behind them rather than arbitrary values. If you look at lower level items, their item level actually represents what level of item it has the stats of. A level 35 spear with an item level of 37 has the same damage as a level 37 spear. I don't think a level 90 weapon is going to have the same damage as a lvl 50 relic. It seems more like a level 55-60 weapon if they keep the same basic damage increase throughout the next 10 levels.
Again, it doesn't affect the game, but it's still something that bothers me.