Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 52
  1. #1
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50

    Why is the Monk so disproportionally difficult to play in comparison to other DPS?

    What does the Monk get in return for such a difference in difficulty?

    As far as I am aware, the Monk isn't the best DPS and as far as melee DPS go, most people seem to favour Dragoons.

    Also, can someone explain to me why there isn't an ability, say on a 60s CD, that gives max Grease Lightning stacks. It's like having the setup of a DoT class that takes 16s to cast all his DoTs.
    (1)
    Last edited by Garnatian; 10-02-2013 at 08:00 PM.

  2. #2
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Perfect Balance helps you get the 3 stacks quick at the start and if you accidently lose them.

    I do wish they would up the time of greased lightnign just a little though. Dodging a single aoe really hampers you if it is at a bad time for your greased lightning upkeep!
    (1)

  3. #3
    Player
    Vies's Avatar
    Join Date
    Aug 2013
    Posts
    86
    Character
    V'ies Nies
    World
    Leviathan
    Main Class
    Marauder Lv 48
    The main reasons I ended up choosing DRG over MNK are:

    1) Ramp-up time. It takes somewhere around 20 seconds to reach GL3(give or take, depending on base skill speed), and the process has to be repeated every time fight mechanics cause it to drop. This is just too clunky for my taste. I don't mind a little ramp-up time, but on some fights you end up spending half your time getting GL3 back. DRG's short-term buff does not stack, and is therefore easy to maintain.

    2) Mobility. Fist of wind isn't enough of a speed boost to get you to adds or back to the boss much faster than you would normally. And Shoulder Tackle's CD plus required minimum distance makes it not as reliable as it could be. It's a great ability, just not a viable means of getting around on movement-intensive fights. DRG gets multiple jumps all on different CD timers, plus a ranged attack(which, granted, is pretty weak and very expensive to use, but in a pinch at least it lets us get in a little damage).

    I like MNK, and can appreciate a class being harder to play, but it feels like the implementation just fell short.
    (3)

  4. #4
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    @Vies

    1) Perfect balance (Might be perfect form been off my monk a bit now) lets you execute without being in any form. You can pop this and get 3x snap punch and a demolish in before it drops. perfect as an opener as you do 3 decent hits, DoT and get GL3 up. You can also use it if you accidently drop GL during combat.

    2) TBH there is a point in here but it's not mobility for getting to adds. Shoulder barge (tackle) is great for that. You can regularly beat other dps melee to a mob add or after an aoe avoid. This helps you quickly get back into a GL3 upkeep rotation before other people are actually attacking.

    Apart from fists of fire (Active 99% of the time) the otehr 2 are fairly lacklustre. The only time I'd take fists of earth is if the fight mechanics included un avoidable aoe damage. Even then a lot of people just dont bother and stay in FoF. And fists of wind is almost pointless as higher deepz is always preferable to being able to move fast.
    (1)

  5. #5
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Terabyt3 View Post
    @Vies

    1) Perfect balance (Might be perfect form been off my monk a bit now) lets you execute without being in any form. You can pop this and get 3x snap punch and a demolish in before it drops. perfect as an opener as you do 3 decent hits, DoT and get GL3 up. You can also use it if you accidently drop GL during combat.

    2) TBH there is a point in here but it's not mobility for getting to adds. Shoulder barge (tackle) is great for that. You can regularly beat other dps melee to a mob add or after an aoe avoid. This helps you quickly get back into a GL3 upkeep rotation before other people are actually attacking.
    1) Perfect Balance has a long cooldown so it's not very useful for maintaining GL stacks on movement-heavy fights. You either get a quick opening or a free refresh in the middle of the fight, but otherwise it leaves a lot to be desired. Sometimes it feels like PB is better saved for when you already have three stacks of GL so you can unload a barrage of Snap Punches.

    2) Shoulder Tackle's long CD and minimum range drastically reduce its effectiveness as a mobility tool. Being tied to a Stun also prevents you from using it in a lot of cases so you don't cause diminishing returns on the boss.
    (0)

  6. #6
    Player
    Leonas's Avatar
    Join Date
    Aug 2013
    Posts
    167
    Character
    Leonas Dias
    World
    Faerie
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Garnatian View Post
    What does the Monk get in return for such a difference in difficulty?

    As far as I am aware, the Monk isn't the best DPS and as far as melee DPS go, most people seem to favour Dragoons.

    Also, can someone explain to me why there isn't an ability, say on a 60s CD, that gives max Grease Lightning stacks. It's like having the setup of a DoT class that takes 16s to cast all his DoTs.
    If you mean peopel prefering DRG over MNK for raids, its because the piercing debuff DRGs apply also helps Bards. Blunt debuff only helps MNK.
    (5)
    When all is lost,
    All is in vain.
    When Good and Evil,
    Unite in pain.
    Rivers of swords must join as one,
    Only then shall the spell be undone.

  7. #7
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Some people just like a harder class to play, and there is the monk. I personally love monk, I find it hard to play anything else besides it. It's a challenging class that requires skill to play, and even if you don't do the highest DPS, you have survivablility and utility as well. The class is fine. If anything it only needs a few quality of life changes, but nothing drastic.
    (3)

  8. #8
    Player
    Elegance's Avatar
    Join Date
    Aug 2013
    Location
    Ecclesia
    Posts
    120
    Character
    Elegance Ebonheart
    World
    Tonberry
    Main Class
    Carpenter Lv 50
    I honestly feel they should just up the duration on twin snakes and greased lightning, to say 15-20 seconds.
    (0)

  9. #9
    Player
    Vies's Avatar
    Join Date
    Aug 2013
    Posts
    86
    Character
    V'ies Nies
    World
    Leviathan
    Main Class
    Marauder Lv 48
    I forgot about PB when I last posted, but I have pretty much the same opinion as ElHeggunte on it.

    I had a few thoughts on possible monk improvements. Not to turn this into a 'fix monk' topic, but I want to at least get these down while they're fresh in my mind.
    (0)

  10. #10
    Player
    Vies's Avatar
    Join Date
    Aug 2013
    Posts
    86
    Character
    V'ies Nies
    World
    Leviathan
    Main Class
    Marauder Lv 48
    1) Instead of making GL stack, have the traits offer straight boosts.

    2) Remove the stun on shoulder tackle, lower/remove the minimum distance, and lower the cooldown.

    3) Change arm of the destroyer from PBAoE to a ranged line attack(similar to LNC's non-combo AoE skill).

    4) Maybe not necessary if the last two thoughts are considered, but a boost to fist of wind's move speed buff would make life a bit easier.

    Unless I'm not considering a factor or two, these would make MNK more desireable to groups while having minimal impact on their combat style.

    Also, the mobile ver. of these forums is a PITA.
    (1)

Page 1 of 6 1 2 3 ... LastLast