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  1. #11
    Player
    Rivienne's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    You know, I actually have met some people from my own world in DF, and run stuff with them again later. So.. Even though I do play this largely solo in that I don't have a static group, I disagree.

    I mean I have even found myself in the duty finder with the same people more than once. The other day I ran Copperbell, with one person, then ran Sastasha with a different person, then ran Haltali and found myself with both all in a matter of 2 hours, which was kinda fun, it was like "wait, didn't I just run a dungeon with you?" Deja Vu.

    Even when you play solo there are many places and ways you can find yourself suddenly working together with other people. That is what makes it so much fun.. And also at times so harrowing. So I agree. And I disagree. It very much is a multiplayer game in some places, and not in others. How people choose to play can make it feel very isolated, but that is in a sense, as much on them as on the game. I do think the game could and should probably do more to encourage party dynamics in world outside of dungeons earlier on in the game (Sastasha time frame I think given the guildhests being unlocked then). But I don't see that happening right now.

    Further, when I am running around as CNJ or WHM, I love the feeling of being in this giant community. I heal random strangers as I pass them by, I get requests for raises. One time as I was rushing to a story instance I ran through a FATE with KO'ed characters everywhere and stopped to raise them with a SCH who was also passing by. We raised about 15 between us. And everybody was great, and offered thanks, waved, bowed. It was just an all around friendly sociable experience.

    So really, if you think there aren't enough personal connections in game to call this an MMO by your own standards, perhaps it is in a sense incumbent on you to try and socialize more, independently of game mechanics, to change that at least for your own experience, and maybe those you interact with.
    (4)
    Last edited by Rivienne; 10-04-2013 at 06:13 AM. Reason: 1000 limit

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