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  1. #1
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Selyndria View Post
    Just because you have the choice to do things by yourself in the game does not mean it is not an MMO. You also have the choice to do things with other people so that completly counters your argument. You can run solo or with friends. The fact that it is not forced upon you is great. FFXI you had to party to level and spend hours doing it. FFXIV you can do it by yourself (which means no more spending hours in town with your flag up) or you can do it with friends.e.
    Let me go ahead and do those party quest with people.........., fates? Let me go ahead and strategize and work with people to beat em. Oh wait let me just get a group to aoe mindlessly spam. Dungeons? Dont even need any sort of thinking or group effort, that's why you hear people all and trying to come up with a solution to the fight ahead.... You don't, might as well be running the dungeons with npcs. Yeah great choices.
    (0)

  2. #2
    Player Arriverderci's Avatar
    Join Date
    Aug 2013
    Posts
    1,323
    Character
    Noel Kreiss
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Poyayan View Post
    There are some valid points in his statement. A lot of activities in this game is not team based. The story is solo only. Crafting is solo. FATE is a group event but not a team event. Only dungeon stuff is team based.
    Even then, there is no need to talk to anyone, we have Duty Finder with people across the worlds, we will never them again.
    Kinda sucks when you have cool people and seem friendly and fun to be with.
    At least to avoid DF fears, FC are there to help. GW2 held your hand so badly esp with no Trinity bleh.
    Zero social aspect in that sad sad of a game. At least they tried to be different.
    (2)
    Last edited by Arriverderci; 10-04-2013 at 05:54 AM.

  3. #3
    Player
    AlexisLed's Avatar
    Join Date
    Sep 2013
    Posts
    8
    Character
    Alexis Neo
    World
    Famfrit
    Main Class
    Gladiator Lv 26
    Quote Originally Posted by Arriverderci View Post
    Even then, there is no need to talk to anyone, we have Duty Finder with people across the worlds, we will never them again.
    Kinda sucks when you have cool people and seem friendly and fun to be with.
    At least to avoid DF fears, FC are there to help. GW2 held your hand so badly esp with no Trinity bleh.
    Zero social aspect in that sad sad of a game. At least they tried to be different.
    A sad sad game of the year 2012. with pvp + w.vs.w + pve option at launch unmatched combat system yet imo still i like ff14 ( )
    (0)

  4. #4
    Player
    Swishytail's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    483
    Character
    Swishytail Exaflare
    World
    Malboro
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Poyayan View Post
    There are some valid points in his statement. A lot of activities in this game is not team based. The story is solo only. Crafting is solo. FATE is a group event but not a team event. Only dungeon stuff is team based.
    Dungeons are part of the story. Please elaborate. Did I miss something here?
    (2)

  5. #5
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Poyayan View Post
    There are some valid points in his statement. A lot of activities in this game is not team based. The story is solo only. Crafting is solo. FATE is a group event but not a team event. Only dungeon stuff is team based.
    Many would argue that being forced to mingle or group in pretty much everything (including crafting) is a bad thing. The option to socialize is of the players initiative. We're human beings, meaning we are capable of social interaction. No one is to blame for this MMO feeling like a single-player game but the players themselves. If you don't like to group with people, as in you don't ACTIVELY try to socialize or group with friends (even for little things like exploring an area), then you've effectively ignored the multiplayer aspect and made the game into a single-player one.
    (1)

  6. #6
    Player Crica's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    647
    Character
    Carpe Noctum
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Final Fantasy is a single player game series with a FEW (i can only think of 4 total off the top of my head [FFXI, FFXIV, Crystal Chronicles, FFIII for DS] ) multiplayer games tossed in

    Yoshi-P already stated that he was going to keep the SINGLE PLAYER aspect of the Final Fantasy series IN TACT for FFXIV-ARR, while not allowing the game to be 100% completed without playing with other players.

    Try reading more of what devs post, OP, by using the search function, instead of just crying about things that have already been addressed.
    (0)
    Last edited by Crica; 10-04-2013 at 05:59 AM.

  7. #7
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Being social is something you must do of your own volition. It isn't Squares fault you don't know how to make friends. I do things with people every single day I've played this game.
    (5)

  8. #8
    Player
    Blacklore's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    31
    Character
    Revya Hirho
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Levels 1-15 of your first class are the only levels required to be solo content by the nature of the game. Even then you still have FATEs, which give better reward to those who group up. After you reach 15 on your first class, there is dungeon content you can do with three other players at a time. Yes, there are still story/class quests that you can only do solo but having a little solo content mixed in with party content is not a bad thing. Then, at top level you really need to either have a decent free company or linkshell to finish the main story quest or do any of the end game content thereafter. Sure, you could just pick-up-group your way through it using Duty Finder, but here's the beauty in XIV's system: You're not being forced to do it one way or another. You can choose to find a free company to play through content with or you could find a party through Player Search or shouting in zone or you could even just use Duty Finder.
    (0)

  9. #9
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Odd... unless I have very little time to play, or just don't feel "social" after a long day at work, I'm always in a group... I must be doing something wrong...
    (2)
    Proud owner of a Goobbue Mount

  10. #10
    Player
    Rivienne's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    You know, I actually have met some people from my own world in DF, and run stuff with them again later. So.. Even though I do play this largely solo in that I don't have a static group, I disagree.

    I mean I have even found myself in the duty finder with the same people more than once. The other day I ran Copperbell, with one person, then ran Sastasha with a different person, then ran Haltali and found myself with both all in a matter of 2 hours, which was kinda fun, it was like "wait, didn't I just run a dungeon with you?" Deja Vu.

    Even when you play solo there are many places and ways you can find yourself suddenly working together with other people. That is what makes it so much fun.. And also at times so harrowing. So I agree. And I disagree. It very much is a multiplayer game in some places, and not in others. How people choose to play can make it feel very isolated, but that is in a sense, as much on them as on the game. I do think the game could and should probably do more to encourage party dynamics in world outside of dungeons earlier on in the game (Sastasha time frame I think given the guildhests being unlocked then). But I don't see that happening right now.

    Further, when I am running around as CNJ or WHM, I love the feeling of being in this giant community. I heal random strangers as I pass them by, I get requests for raises. One time as I was rushing to a story instance I ran through a FATE with KO'ed characters everywhere and stopped to raise them with a SCH who was also passing by. We raised about 15 between us. And everybody was great, and offered thanks, waved, bowed. It was just an all around friendly sociable experience.

    So really, if you think there aren't enough personal connections in game to call this an MMO by your own standards, perhaps it is in a sense incumbent on you to try and socialize more, independently of game mechanics, to change that at least for your own experience, and maybe those you interact with.
    (4)
    Last edited by Rivienne; 10-04-2013 at 06:13 AM. Reason: 1000 limit

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